Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-12-26 | rewrite migration to avoid repeating game checks | Jesse Plamondon-Willard | |
2020-12-26 | detect & fix broken community center bundles | Jesse Plamondon-Willard | |
2020-12-26 | fix SMAPI using a cached translation when the game asks for an untranslated ↵ | Jesse Plamondon-Willard | |
asset This mainly affects community center bundles in Stardew Valley 1.5, | |||
2020-12-23 | fix world events not raised for volcano levels | Jesse Plamondon-Willard | |
2020-12-21 | prepare for release | Jesse Plamondon-Willard | |
2020-12-20 | add mod rewriters for SDV 1.5 | Jesse Plamondon-Willard | |
2020-12-20 | update for debug log changes | Jesse Plamondon-Willard | |
2020-12-20 | update for new save naming logic | Jesse Plamondon-Willard | |
2020-12-20 | update for localized asset changes | Jesse Plamondon-Willard | |
2020-12-20 | update for map tilesheet changes | Jesse Plamondon-Willard | |
2020-12-20 | update patches and asset propagation | Jesse Plamondon-Willard | |
2020-12-20 | update for draw changes | Jesse Plamondon-Willard | |
That includes child menus, UI draw mode, and UI scaling. | |||
2020-12-20 | update for split-screen mode | Jesse Plamondon-Willard | |
This includes splitting GameRunner (the main game instance) from Game1 (now a per-screen game state), adding a PerScreen<T> utility to simplify per-screen values, adding separate per-screen input handling and events, adding new Context fields for split-screen, and logging the screen ID in split-screen mode to distinguish log entries. | |||
2020-12-20 | update game version | Jesse Plamondon-Willard | |
2020-11-21 | prepare for release | Jesse Plamondon-Willard | |
2020-11-21 | update to TMXTile 1.5.8 | Jesse Plamondon-Willard | |
2020-11-17 | update to TMXTile 1.5.7 | Jesse Plamondon-Willard | |
2020-11-10 | fix 'collection was modified' error when using 'harmony summary' command in ↵ | Jesse Plamondon-Willard | |
rare cases | |||
2020-10-18 | use update URL from server instead of hardcoding it | Jesse Plamondon-Willard | |
2020-10-17 | fix error in heuristic rewriting | Jesse Plamondon-Willard | |
2020-10-16 | prepare for release | Jesse Plamondon-Willard | |
2020-10-16 | reapply the game's town map changes in asset propagation | Jesse Plamondon-Willard | |
2020-10-03 | prepare for release | Jesse Plamondon-Willard | |
2020-10-03 | update dependencies | Jesse Plamondon-Willard | |
2020-09-24 | fix error in case-insensitive content pack code when mod passes in a null path | Jesse Plamondon-Willard | |
2020-09-22 | fix reference to nonexistent field | Jesse Plamondon-Willard | |
It's not really needed anyway, since managed threads will end when SMAPI exits. | |||
2020-09-22 | update release notes, format code | Jesse Plamondon-Willard | |
2020-09-22 | Performance tuning | Marcos Miller Dantas | |
on an old laptop i've noticed that the thread was consuming alot of resources. | |||
2020-09-19 | fix asset propagation for Data\MoviesReactions | Jesse Plamondon-Willard | |
2020-09-17 | Allow for negative values in Rectangle | David | |
2020-09-16 | prepare for release | Jesse Plamondon-Willard | |
2020-09-16 | fix error when a mod rewrite adds instructions that break a short jump | Jesse Plamondon-Willard | |
2020-09-16 | fix conflict with PyTK's map display device | Jesse Plamondon-Willard | |
2020-09-16 | fix typo in error messages | Jesse Plamondon-Willard | |
2020-09-15 | make IContentPack file paths case-insensitive | Jesse Plamondon-Willard | |
2020-09-08 | prepare for release | Jesse Plamondon-Willard | |
2020-09-08 | rename PathUtilities.NormalizePathSeparator, add normalization for more cases | Jesse Plamondon-Willard | |
2020-09-08 | prepare for release | Jesse Plamondon-Willard | |
2020-09-08 | fix input handling issues in SMAPI 3.7 | Jesse Plamondon-Willard | |
This commit reverses one of the input handling changes in 3.7 to fix... * input being handled twice in some cases (e.g. a left-click to drop a shop item with Better Shop Menu would instantly sell it); * an issue where Harvest With Scythe would cause the player to skid forward more than usual when scything crops; * possibly other reported issues including gamepad input lag. | |||
2020-09-06 | prepare for release | Jesse Plamondon-Willard | |
2020-09-06 | fix asset propagation for title menu buttons | Jesse Plamondon-Willard | |
2020-09-06 | move title menu asset propagation into method | Jesse Plamondon-Willard | |
2020-09-05 | fix code docs | Jesse Plamondon-Willard | |
2020-09-05 | minor cleanup | Jesse Plamondon-Willard | |
2020-09-05 | make PathUtilities available to mods | Jesse Plamondon-Willard | |
2020-09-05 | set max game version to prepare for upcoming SDV 1.5 update | Jesse Plamondon-Willard | |
2020-09-04 | simplify error shown for duplicate mods | Jesse Plamondon-Willard | |
2020-09-04 | extend game's input logic instead of replacing it | Jesse Plamondon-Willard | |
2020-08-31 | switch SGame back to callbacks | Jesse Plamondon-Willard | |
Callbacks are simpler and more efficient in this case. | |||
2020-08-30 | use inheritdoc | Jesse Plamondon-Willard | |