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StardewModdingAPI
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Constants.cs
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2017-08-14
bump version for upcoming SMAPI 1.15.2 release
Jesse Plamondon-Willard
2017-07-23
use more flexible approach to core asset reloading (#335)
Jesse Plamondon-Willard
2017-07-23
add support for partial cache invalidation (#335)
Jesse Plamondon-Willard
2017-07-23
improve handling of legacy non-semantic game versions (#333)
Jesse Plamondon-Willard
2017-07-23
change order of broken-in-2.0 checks to show more meaningful matches first
Jesse Plamondon-Willard
2017-07-10
bump version for release
Jesse Plamondon-Willard
2017-07-10
enable SMAPI 2.0 mode by default
Jesse Plamondon-Willard
This commit replaces the SMAPI_2_0 compile flag with SMAPI_1_x.
2017-07-07
update for 1.15 release
Jesse Plamondon-Willard
2017-07-03
add SMAPI 2.0 compile mode
Jesse Plamondon-Willard
2017-06-04
bump version for release
Jesse Plamondon-Willard
2017-06-02
update for release
Jesse Plamondon-Willard
2017-05-28
bump minimum game version to 1.2.30
Jesse Plamondon-Willard
2017-05-20
bump version for release
Jesse Plamondon-Willard
2017-05-19
bump version for release
Jesse Plamondon-Willard
2017-05-09
when a fatal crash happens, keep a copy of the log and notify the player on ↵
Jesse Plamondon-Willard
relaunch
2017-05-03
bump version for release
Jesse Plamondon-Willard
2017-04-30
bump version for release
Jesse Plamondon-Willard
2017-04-29
bump minimum game version to released 1.2.26
Jesse Plamondon-Willard
2017-04-29
add internal context for more robust draw loop detection (#257)
Jesse Plamondon-Willard
2017-04-24
update for SDV 1.2 non-beta release
Jesse Plamondon-Willard
2017-04-23
fixed `Constants.SaveFolderName` not set for a new game until the save is ↵
Jesse Plamondon-Willard
created (#261)
2017-04-23
unify SMAPI versions for SDV 1.11 and 1.2 using compile switches where ↵
Jesse Plamondon-Willard
needed (#264)
2017-04-05
rewrite references to Game1.currentMinigame broken by SDV 1.2
Jesse Plamondon-Willard
2017-04-05
unbackport for SDV 1.2 branch (#258)
Jesse Plamondon-Willard
2017-04-01
add --log-path argument to specify SMAPI log path during testing
Jesse Plamondon-Willard
2017-03-30
always show friendly game version
Jesse Plamondon-Willard
2017-03-30
add upper version check (#258)
Jesse Plamondon-Willard
2017-03-30
backport SMAPI 1.9 to Stardew Valley 1.11 (#258)
Jesse Plamondon-Willard
2017-03-26
rewrite ItemStackChange references to correct namespace (#254)
Jesse Plamondon-Willard
2017-03-26
merge CIL finders & rewriters into one interface (#254)
Jesse Plamondon-Willard
2017-03-25
simplify CIL rewriter hierarchy
Jesse Plamondon-Willard
2017-03-25
rewrite removed font references for compatibility
Jesse Plamondon-Willard
2017-03-25
drop 'generic' prefix for rewriters since they're all generic now
Jesse Plamondon-Willard
2017-03-25
replace field-to-property rewriters with a generic rewriter
Jesse Plamondon-Willard
2017-03-25
replace SpriteBatch rewriter with a generic method mapper
Jesse Plamondon-Willard
2017-03-12
bump minimum game version
Jesse Plamondon-Willard
2017-03-12
remove unused IConfigFile (#238)
Jesse Plamondon-Willard
2017-03-12
update incompatibility record for Better Sprinklers
Jesse Plamondon-Willard
2017-03-12
add incompatibility finders for events removed in SMAPI 1.9 (#247)
Jesse Plamondon-Willard
2017-03-12
add several incompatibility finders for SMAPI 1.9 and SDV 1.2 (#247)
Jesse Plamondon-Willard
2017-03-12
replace individual instruction finders with generic implementations (#247)
Jesse Plamondon-Willard
2017-03-12
reject mods which reference obsolete SGame class (#247)
Jesse Plamondon-Willard
2017-03-12
reject mods which reference obsolete Game1.borderFont and Game1.smoothFont ↵
Jesse Plamondon-Willard
fields (#247)
2017-03-12
reject mods which reference obsolete StardewModdingAPI.Extensions class (#247)
Jesse Plamondon-Willard
2017-03-12
add logic to detect incompatible mod instructions & reject mod load (#247)
Jesse Plamondon-Willard
2017-03-01
bump minimum game version
Jesse Plamondon-Willard
2017-02-24
clean up program properties
Jesse Plamondon-Willard
2017-02-24
fix game version checks not using semantic versioning
Jesse Plamondon-Willard
This caused an issue where SMAPI didn't consider SDV 1.2.10 to pass the minimum game version of 1.2.9. This requires some workarounds for SDV 1.11's non-semantic version.
2017-02-24
clean up constants, avoid regenerating values unnecessarily
Jesse Plamondon-Willard
2017-02-24
fix game version always being detected as 1.2.9 because Game1.version is a ↵
Jesse Plamondon-Willard
const now
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