Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-02 | fix Context.IsPlayerFree being false when player can't move (#330) | Jesse Plamondon-Willard | |
For example, the value was false when the player used a tool which wasn't intended. | |||
2017-05-27 | add Context.IsPlayerFree | Jesse Plamondon-Willard | |
2017-05-23 | fix Context.IsInDrawLoop having a public setter | Jesse Plamondon-Willard | |
2017-05-22 | add Context.IsInDrawLoop for specialised mods | Jesse Plamondon-Willard | |
2017-05-15 | add Context.IsWorldReady flag | Jesse Plamondon-Willard | |
2017-05-11 | overhaul save handling to fix save events not triggering on Linux/Mac (#284) | Jesse Plamondon-Willard | |
2017-05-03 | fix mods on Linux/Mac no longer working after the game saves (#281) | Jesse Plamondon-Willard | |
2017-04-29 | fix mod events triggering during game save in Stardew Valley 1.2 | Jesse Plamondon-Willard | |
2017-04-29 | add internal context for more robust draw loop detection (#257) | Jesse Plamondon-Willard | |