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path: root/src/StardewModdingAPI/Framework/AssemblyRewriting
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2017-01-14fix error loading mods if they have a .cache folder created on a different ↵Jesse Plamondon-Willard
platform (#211)
2016-12-18migrate manifest & version to interfaces with backwards compatibility (#197)Jesse Plamondon-Willard
2016-12-05reimplement assembly caching (#187)Jesse Plamondon-Willard
This commit ensures DLLs are copied to the cache directory only if they changed, to avoid breaking debugging support unless necessary. To support this change, the assembly hash file has been replaced with a more detailed JSON structure, which is used to determine whether the cache is up-to-date and whether to use the cached or original assembly. Some mods contain multiple DLLs, which must be kept together to prevent assembly resolution issues; to simplify that (and avoid orphaned cache entries), each mod now has its own separate cache.
2016-12-02reduce logging levels (#166)Jesse Plamondon-Willard
2016-11-29add framework for rewriting incompatible methods (#166)Jesse Plamondon-Willard
2016-11-29add separate project to support upcoming IL rewriting (#166)Jesse Plamondon-Willard
2016-11-27supplement assembly resolution for Mono (#166)Jesse Plamondon-Willard
2016-11-27add trace logs when rewriting an assembly (#166)Jesse Plamondon-Willard
2016-11-27only rewrite assemblies if needed (#166)Jesse Plamondon-Willard
2016-11-26use simpler, non-broken approach for rewriting mod type references (#166)Jesse Plamondon-Willard
2016-11-26rewrite type references in mod assemblies to match target platform (#166)Jesse Plamondon-Willard
2016-11-26move cache struct into its own file (#166)Jesse Plamondon-Willard