Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-02-11 | add TimeEvents.AfterDayStarted event (#236) | Jesse Plamondon-Willard | |
2017-02-11 | remove esoteric & undocumented debug message queue & DrawDebug event | Jesse Plamondon-Willard | |
2017-02-11 | redirect the game's debug messages into trace logs (#233) | Jesse Plamondon-Willard | |
The game writes debug messages directly to the console, which shows up for SMAPI users. This commit redirects direct console messages to a monitor. | |||
2017-02-08 | add SaveEvents.AfterReturnToTitle event (#231) | Jesse Plamondon-Willard | |
2017-02-07 | reimplement graphics events (#231) | Jesse Plamondon-Willard | |
2017-02-07 | ignore code analysis warnings in game code (#231) | Jesse Plamondon-Willard | |
2017-02-07 | update SGame.Draw with base code (#231) | Jesse Plamondon-Willard | |
2017-02-07 | disambiguate references to Farmer (#231) | Jesse Plamondon-Willard | |
2017-02-07 | remove oldest deprecated code (#231) | Jesse Plamondon-Willard | |
Since Stardew Valley 1.2 breaks most mods anyway, this commits removes the oldest deprecations and fixes the issues that are easiest for mods to update. See documentation for details. |