Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-03-30 | backport SMAPI 1.9 to Stardew Valley 1.11 (#258) | Jesse Plamondon-Willard | |
2017-03-14 | refactor SGame a bit now that it's internal | Jesse Plamondon-Willard | |
2017-03-11 | fix SaveEvents.AfterLoad being raised during the new-game intro before the ↵ | Jesse Plamondon-Willard | |
player is initialised | |||
2017-03-03 | add content language changed event (#243) | Jesse Plamondon-Willard | |
2017-03-03 | fix mods running code concurrently with a SDV 1.2+ background task | Jesse Plamondon-Willard | |
2017-03-01 | update draw code for SDV 1.2.13 (#231) | Jesse Plamondon-Willard | |
2017-03-01 | update content manager code for SDV 1.2.11 (#173) | Jesse Plamondon-Willard | |
2017-02-24 | override content manager (#173) | Jesse Plamondon-Willard | |
2017-02-22 | update for Stardew Valley 1.9 (#231) | Jesse Plamondon-Willard | |
2017-02-19 | fix on-post-render graphics event being raised after screen is rendered | Jesse Plamondon-Willard | |
This causes mods to draw on top of the rendered screen instead of within it, which leads to strange bugs like cursor coordinates not lining up with the cursor and transparency issues. | |||
2017-02-13 | update draw logic for Stardew Valley 1.2.6 (#231) | Jesse Plamondon-Willard | |
2017-02-11 | fix world-ready events being raised before the game finishes loading the ↵ | Jesse Plamondon-Willard | |
save in SDV 1.2 (#231) | |||
2017-02-11 | add TimeEvents.AfterDayStarted event (#236) | Jesse Plamondon-Willard | |
2017-02-11 | remove esoteric & undocumented debug message queue & DrawDebug event | Jesse Plamondon-Willard | |
2017-02-11 | redirect the game's debug messages into trace logs (#233) | Jesse Plamondon-Willard | |
The game writes debug messages directly to the console, which shows up for SMAPI users. This commit redirects direct console messages to a monitor. | |||
2017-02-08 | add SaveEvents.AfterReturnToTitle event (#231) | Jesse Plamondon-Willard | |
2017-02-07 | reimplement graphics events (#231) | Jesse Plamondon-Willard | |
2017-02-07 | ignore code analysis warnings in game code (#231) | Jesse Plamondon-Willard | |
2017-02-07 | update SGame.Draw with base code (#231) | Jesse Plamondon-Willard | |
2017-02-07 | disambiguate references to Farmer (#231) | Jesse Plamondon-Willard | |
2017-02-07 | remove oldest deprecated code (#231) | Jesse Plamondon-Willard | |
Since Stardew Valley 1.2 breaks most mods anyway, this commits removes the oldest deprecations and fixes the issues that are easiest for mods to update. See documentation for details. |