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path: root/src/StardewModdingAPI/Framework/SGame.cs
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2017-08-24restructure content manager to better handle asset disposal (#352)Jesse Plamondon-Willard
2017-08-24fix game's main temporary content manager not being intercepted (#352)Jesse Plamondon-Willard
2017-08-17break loops when loading assets through a mod loaderJesse Plamondon-Willard
2017-08-09Fix building SMAPI 1.xspacechase0
2017-07-31fix GraphicsEvents.Resize being raised before the game updates its window ↵Jesse Plamondon-Willard
data (#328)
2017-07-31fix AfterDayStarted event being raised during the new-game intro (#332)Jesse Plamondon-Willard
2017-07-10enable SMAPI 2.0 mode by defaultJesse Plamondon-Willard
This commit replaces the SMAPI_2_0 compile flag with SMAPI_1_x.
2017-07-07split reflection logic out of mod helper (#318)Jesse Plamondon-Willard
2017-07-05add InputEvents which unify keyboard, mouse, and controller input with more ↵Jesse Plamondon-Willard
metadata (#316)
2017-07-03add SMAPI 2.0 compile modeJesse Plamondon-Willard
2017-07-02fix rare crash for some players when window loses focus (#306)Jesse Plamondon-Willard
2017-07-01ensure there's only one content manager instance (#255)Jesse Plamondon-Willard
2017-07-01rewrite content interception using latest proposed API (#255)Jesse Plamondon-Willard
2017-05-28drop special case for SDV 1.2.29 bug (min version is now 1.2.30)Jesse Plamondon-Willard
2017-05-28remove unneeded SGame fieldsJesse Plamondon-Willard
2017-05-23fix rare crash when window loses focus for some playersJesse Plamondon-Willard
2017-05-17also raise location-list-changed on loadJesse Plamondon-Willard
2017-05-17raise location/player changed events on loadJesse Plamondon-Willard
2017-05-17drop support for multiple player indexes (not relevant for Stardew Valley)Jesse Plamondon-Willard
2017-05-17fix crash in unreleased code when loading a save that hasn't visited the ↵Jesse Plamondon-Willard
mines yet
2017-05-17adjust return-to-title codeJesse Plamondon-Willard
2017-05-17fix errors during overridden update loop immediately crashing the game with ↵Jesse Plamondon-Willard
no log entry
2017-05-16fix maps not recognising custom tilesheets added through the SMAPI content APIJesse Plamondon-Willard
2017-05-15add Context.IsWorldReady flagJesse Plamondon-Willard
2017-05-14fix world/player events being raised when the player loads a save due to ↵Jesse Plamondon-Willard
values being initialised
2017-05-12fix error on Linux/Mac when a mod tries to load content immediately after ↵Jesse Plamondon-Willard
save is loaded
2017-05-11overhaul save handling to fix save events not triggering on Linux/Mac (#284)Jesse Plamondon-Willard
2017-05-10merge SGame::UpdateEventCalls into UpdateJesse Plamondon-Willard
The method was misleadingly named (since only some of the events were in the method), and unnecessarily limited the possible flows.
2017-05-09trace locale changes as non-verbose contextJesse Plamondon-Willard
2017-05-09reduce max consecutive draw crashes (#283)Jesse Plamondon-Willard
2017-05-09don't try to recover from a completely broken sprite batch, which can cause ↵Jesse Plamondon-Willard
a whole new set of problems (#283)
2017-05-09use shared reflection helperJesse Plamondon-Willard
2017-05-08add optional verbose context loggingJesse Plamondon-Willard
2017-05-08detect unrecoverable draw errors (#283)Jesse Plamondon-Willard
2017-05-07use more robust sprite batch recovery logic (#283)Jesse Plamondon-Willard
2017-05-07exit game after many consecutive unrecoverable draw errors (#283)Jesse Plamondon-Willard
2017-05-07added basic context logging to simplify troubleshootingJesse Plamondon-Willard
2017-05-03fix code styleJesse Plamondon-Willard
2017-05-03recover game after draw errors to prevent crashJesse Plamondon-Willard
2017-04-29fix mod events triggering during game save in Stardew Valley 1.2Jesse Plamondon-Willard
2017-04-29add internal context for more robust draw loop detection (#257)Jesse Plamondon-Willard
2017-04-29fix errors in the game's update causing the game to freeze until the player ↵Jesse Plamondon-Willard
presses a key in the SMAPI console
2017-04-26revamp 'exit immediately' to abort ongoing SMAPI tasksJesse Plamondon-Willard
2017-04-24update for SDV 1.2 non-beta releaseJesse Plamondon-Willard
2017-04-23revamp startup process (#265)Jesse Plamondon-Willard
This revamps SMAPI's startup process to simplify mod development by ensuring that core components are ready by the time mods are loaded (which is also needed for the upcoming content API), and eliminate or reduce SEHExceptions some players experience.
2017-04-23unify SMAPI versions for SDV 1.11 and 1.2 using compile switches where ↵Jesse Plamondon-Willard
needed (#264)
2017-04-23Merge branch for Stardew Valley 1.2 beta into developJesse Plamondon-Willard
# Conflicts: # src/StardewModdingAPI/Framework/SGame.cs
2017-04-23remove Initialize/LoadContent overrides & deprecate related events (#265)Jesse Plamondon-Willard
2017-04-22fix mouse-changed event never updating prior mouse positionJesse Plamondon-Willard
2017-04-05unbackport for SDV 1.2 branch (#258)Jesse Plamondon-Willard