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StardewModdingAPI
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Framework
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SGame.cs
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2017-05-28
drop special case for SDV 1.2.29 bug (min version is now 1.2.30)
Jesse Plamondon-Willard
2017-05-28
remove unneeded SGame fields
Jesse Plamondon-Willard
2017-05-23
fix rare crash when window loses focus for some players
Jesse Plamondon-Willard
2017-05-17
also raise location-list-changed on load
Jesse Plamondon-Willard
2017-05-17
raise location/player changed events on load
Jesse Plamondon-Willard
2017-05-17
drop support for multiple player indexes (not relevant for Stardew Valley)
Jesse Plamondon-Willard
2017-05-17
fix crash in unreleased code when loading a save that hasn't visited the mine...
Jesse Plamondon-Willard
2017-05-17
adjust return-to-title code
Jesse Plamondon-Willard
2017-05-17
fix errors during overridden update loop immediately crashing the game with n...
Jesse Plamondon-Willard
2017-05-16
fix maps not recognising custom tilesheets added through the SMAPI content API
Jesse Plamondon-Willard
2017-05-15
add Context.IsWorldReady flag
Jesse Plamondon-Willard
2017-05-14
fix world/player events being raised when the player loads a save due to valu...
Jesse Plamondon-Willard
2017-05-12
fix error on Linux/Mac when a mod tries to load content immediately after sav...
Jesse Plamondon-Willard
2017-05-11
overhaul save handling to fix save events not triggering on Linux/Mac (#284)
Jesse Plamondon-Willard
2017-05-10
merge SGame::UpdateEventCalls into Update
Jesse Plamondon-Willard
2017-05-09
trace locale changes as non-verbose context
Jesse Plamondon-Willard
2017-05-09
reduce max consecutive draw crashes (#283)
Jesse Plamondon-Willard
2017-05-09
don't try to recover from a completely broken sprite batch, which can cause a...
Jesse Plamondon-Willard
2017-05-09
use shared reflection helper
Jesse Plamondon-Willard
2017-05-08
add optional verbose context logging
Jesse Plamondon-Willard
2017-05-08
detect unrecoverable draw errors (#283)
Jesse Plamondon-Willard
2017-05-07
use more robust sprite batch recovery logic (#283)
Jesse Plamondon-Willard
2017-05-07
exit game after many consecutive unrecoverable draw errors (#283)
Jesse Plamondon-Willard
2017-05-07
added basic context logging to simplify troubleshooting
Jesse Plamondon-Willard
2017-05-03
fix code style
Jesse Plamondon-Willard
2017-05-03
recover game after draw errors to prevent crash
Jesse Plamondon-Willard
2017-04-29
fix mod events triggering during game save in Stardew Valley 1.2
Jesse Plamondon-Willard
2017-04-29
add internal context for more robust draw loop detection (#257)
Jesse Plamondon-Willard
2017-04-29
fix errors in the game's update causing the game to freeze until the player p...
Jesse Plamondon-Willard
2017-04-26
revamp 'exit immediately' to abort ongoing SMAPI tasks
Jesse Plamondon-Willard
2017-04-24
update for SDV 1.2 non-beta release
Jesse Plamondon-Willard
2017-04-23
revamp startup process (#265)
Jesse Plamondon-Willard
2017-04-23
unify SMAPI versions for SDV 1.11 and 1.2 using compile switches where needed...
Jesse Plamondon-Willard
2017-04-23
Merge branch for Stardew Valley 1.2 beta into develop
Jesse Plamondon-Willard
2017-04-23
remove Initialize/LoadContent overrides & deprecate related events (#265)
Jesse Plamondon-Willard
2017-04-22
fix mouse-changed event never updating prior mouse position
Jesse Plamondon-Willard
2017-04-05
unbackport for SDV 1.2 branch (#258)
Jesse Plamondon-Willard
2017-03-30
backport SMAPI 1.9 to Stardew Valley 1.11 (#258)
Jesse Plamondon-Willard
2017-03-14
refactor SGame a bit now that it's internal
Jesse Plamondon-Willard
2017-03-11
fix SaveEvents.AfterLoad being raised during the new-game intro before the pl...
Jesse Plamondon-Willard
2017-03-03
add content language changed event (#243)
Jesse Plamondon-Willard
2017-03-03
fix mods running code concurrently with a SDV 1.2+ background task
Jesse Plamondon-Willard
2017-03-01
update draw code for SDV 1.2.13 (#231)
Jesse Plamondon-Willard
2017-03-01
update content manager code for SDV 1.2.11 (#173)
Jesse Plamondon-Willard
2017-02-24
override content manager (#173)
Jesse Plamondon-Willard
2017-02-22
update for Stardew Valley 1.9 (#231)
Jesse Plamondon-Willard
2017-02-19
fix on-post-render graphics event being raised after screen is rendered
Jesse Plamondon-Willard
2017-02-13
update draw logic for Stardew Valley 1.2.6 (#231)
Jesse Plamondon-Willard
2017-02-11
fix world-ready events being raised before the game finishes loading the save...
Jesse Plamondon-Willard
2017-02-11
add TimeEvents.AfterDayStarted event (#236)
Jesse Plamondon-Willard
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