Age | Commit message (Collapse) | Author |
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mines yet
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no log entry
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values being initialised
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save is loaded
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The method was misleadingly named (since only some of the events were in the method), and unnecessarily limited the possible flows.
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a whole new set of problems (#283)
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presses a key in the SMAPI console
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This revamps SMAPI's startup process to simplify mod development by ensuring that core components are ready by the time mods are loaded (which is also needed for the upcoming content API), and eliminate or reduce SEHExceptions some players experience.
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needed (#264)
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# Conflicts:
# src/StardewModdingAPI/Framework/SGame.cs
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player is initialised
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This causes mods to draw on top of the rendered screen instead of within it, which leads to strange bugs like cursor coordinates not lining up with the cursor and transparency issues.
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save in SDV 1.2 (#231)
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