summaryrefslogtreecommitdiff
path: root/src/StardewModdingAPI/Program.cs
AgeCommit message (Collapse)Author
2016-12-30encapsulate repeated monitor constructionJesse Plamondon-Willard
2016-12-23increase deprecation levels for less-used deprecated codeJesse Plamondon-Willard
2016-12-23catch errors when reading metadata file just in case (#192)Jesse Plamondon-Willard
2016-12-22add support for unofficial updates which suffix the official version number ↵Jesse Plamondon-Willard
with a pre-release label (#192)
2016-12-22add known incompatible mods, update release notes (#192)Jesse Plamondon-Willard
2016-12-22skip mods known to be incompatible and display error with update links (#192)Jesse Plamondon-Willard
2016-12-22move models into namespace (#192)Jesse Plamondon-Willard
2016-12-22add config setting to disable update checks (#202)Jesse Plamondon-Willard
2016-12-22autogenerate SMAPI config (#202)Jesse Plamondon-Willard
2016-12-22track loaded mod instances & manifests via mod registry (#201)Jesse Plamondon-Willard
2016-12-21make SemanticVersion constructor from version string publicJesse Plamondon-Willard
2016-12-21rename SMAPI config file for consistency (#192, #202)Jesse Plamondon-Willard
2016-12-18migrate manifest & version to interfaces with backwards compatibility (#197)Jesse Plamondon-Willard
2016-12-06skip mod folder with a warning if it has no manifest (#186)Jesse Plamondon-Willard
2016-12-05reimplement assembly caching (#187)Jesse Plamondon-Willard
This commit ensures DLLs are copied to the cache directory only if they changed, to avoid breaking debugging support unless necessary. To support this change, the assembly hash file has been replaced with a more detailed JSON structure, which is used to determine whether the cache is up-to-date and whether to use the cached or original assembly. Some mods contain multiple DLLs, which must be kept together to prevent assembly resolution issues; to simplify that (and avoid orphaned cache entries), each mod now has its own separate cache.
2016-12-02fix assembly resolution when mods try to load types from other mods (#166)Jesse Plamondon-Willard
2016-11-30fix assembly resolution failing for rewritten mods that reference a ↵Jesse Plamondon-Willard
different version of Json.NET (#166)
2016-11-29add separate project to support upcoming IL rewriting (#166)Jesse Plamondon-Willard
2016-11-27supplement assembly resolution for Mono (#166)Jesse Plamondon-Willard
2016-11-26pass target platform to assembly rewriter for later use (#166)Jesse Plamondon-Willard
2016-11-26add log entry when preprocessing an assembly (#166)Jesse Plamondon-Willard
2016-11-26preprocess all mod assemblies for compatibility with multi-assembly mods (#166)Jesse Plamondon-Willard
2016-11-26simplify manifest.json path checkJesse Plamondon-Willard
2016-11-25preprocess mods through Mono.Cecil to allow rewriting later (#166)Jesse Plamondon-Willard
2016-11-24fix audio error on startup for some players by deferring update checkJesse Plamondon-Willard
2016-11-23fix compatibility with mods which use the previous signature of ↵Jesse Plamondon-Willard
Command.CallCommand
2016-11-23log relevant details when a ReflectionTypeLoadException is caught by SMAPIJesse Plamondon-Willard
2016-11-21intercept event handler exceptions (#179)Jesse Plamondon-Willard
2016-11-19fix race condition where GameLoaded event was sometime fired before the game ↵Jesse Plamondon-Willard
was ready
2016-11-16cleanupJesse Plamondon-Willard
2016-11-16use interface for IModHelperJesse Plamondon-Willard
2016-11-16add emergency interrupt feature (#168)Jesse Plamondon-Willard
2016-11-16fix console closing immediately when some exceptions occur (#171), simplify ↵Jesse Plamondon-Willard
initial logging
2016-11-16add optional 'minimum API version' field to manifest (#176)Jesse Plamondon-Willard
2016-11-14migrate game loop, events, and commands to new logging framework (#168)Jesse Plamondon-Willard
2016-11-14minor cleanupJesse Plamondon-Willard
2016-11-14migrate main logging to new framework (#168)Jesse Plamondon-Willard
2016-11-14migrate deprecation manager to new logging (#168)Jesse Plamondon-Willard
2016-11-14deprecate legacy logging interfaces, rewrite to use new framework under the ↵Jesse Plamondon-Willard
hood (#168)
2016-11-14initialise new logging framework on startup (#168)Jesse Plamondon-Willard
2016-11-13split mod registry out of deprecation manager for reuse (#168)Jesse Plamondon-Willard
2016-11-10fix deprecation warning for manifest.PerSaveConfigsJesse Plamondon-Willard
2016-11-08fix an initialisation error when a Windows user has both "StardewValley.exe" ↵Jesse Plamondon-Willard
and "Stardew Valley.exe" in their game directory
2016-11-06fix minor crossplatform issuesJesse Plamondon-Willard
2016-11-06add developer mode which shows all deprecation warnings, update release ↵Jesse Plamondon-Willard
process (#165)
2016-11-06simplify log a bit moreJesse Plamondon-Willard
2016-11-06use more nuanced deprecation warnings (#165)Jesse Plamondon-Willard
2016-11-05add deprecation warnings (#165)Jesse Plamondon-Willard
2016-11-05use new helper to read manifest (#159)Jesse Plamondon-Willard
2016-11-05simplify exit loggingJesse Plamondon-Willard