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created (#261)
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This revamps SMAPI's startup process to simplify mod development by ensuring that core components are ready by the time mods are loaded (which is also needed for the upcoming content API), and eliminate or reduce SEHExceptions some players experience.
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needed (#264)
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# Conflicts:
# src/StardewModdingAPI/Framework/SGame.cs
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This caused obscure invalid-IL crashes when compiled through MonoDevelop on Linux.
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Stardew Valley 1.2.15 made the class public, so we no longer need reflection to access it.
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fields (#247)
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