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StardewModdingAPI
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Author
2017-05-27
improve libgdiplus.dylib fix for Mono players
Jesse Plamondon-Willard
2017-05-26
standardise indentation in unix launcher
Jesse Plamondon-Willard
2017-05-26
fix errors handling dependencies if some mods have no manifest
Jesse Plamondon-Willard
2017-05-25
reduce ContentLoadException nesting
Jesse Plamondon-Willard
2017-05-25
fix tilesheets for local XNB maps too
Jesse Plamondon-Willard
2017-05-25
expand .tbin loading to support custom tilesheets from the mod folder
Jesse Plamondon-Willard
2017-05-25
minor cleanup
Jesse Plamondon-Willard
2017-05-26
Added experimental .tbin support
Platonymous
2017-05-24
add translation unit tests (#296)
Jesse Plamondon-Willard
2017-05-24
add translation API (#296)
Jesse Plamondon-Willard
2017-05-23
fix Context.IsInDrawLoop having a public setter
Jesse Plamondon-Willard
2017-05-23
fix rare crash when window loses focus for some players
Jesse Plamondon-Willard
2017-05-22
add Context.IsInDrawLoop for specialised mods
Jesse Plamondon-Willard
2017-05-21
reimplement event deprecation warnings to fix "unknown mod" warnings
Jesse Plamondon-Willard
2017-05-21
fix smapi-crash.txt being copied from default log even if --log-path is ↵
Jesse Plamondon-Willard
specified
2017-05-21
enable mod dependencies (#285)
Jesse Plamondon-Willard
2017-05-20
show friendly errors when the game is missing or pre-1.2
Jesse Plamondon-Willard
2017-05-20
bump version for release
Jesse Plamondon-Willard
2017-05-20
add metadata to internal mod registry & use mod display name everywhere
Jesse Plamondon-Willard
2017-05-19
fix error when loading a mod with no version
Jesse Plamondon-Willard
2017-05-19
bump version for release
Jesse Plamondon-Willard
2017-05-17
also raise location-list-changed on load
Jesse Plamondon-Willard
2017-05-17
fix mod-loading code not accounting for metadata failure
Jesse Plamondon-Willard
2017-05-17
raise location/player changed events on load
Jesse Plamondon-Willard
2017-05-17
drop support for multiple player indexes (not relevant for Stardew Valley)
Jesse Plamondon-Willard
2017-05-17
fix crash in unreleased code when loading a save that hasn't visited the ↵
Jesse Plamondon-Willard
mines yet
2017-05-17
adjust return-to-title code
Jesse Plamondon-Willard
2017-05-17
fix errors during overridden update loop immediately crashing the game with ↵
Jesse Plamondon-Willard
no log entry
2017-05-16
make content event available in experimental mode
Jesse Plamondon-Willard
2017-05-16
add compile flag for experimental mod dependencies features
Jesse Plamondon-Willard
2017-05-16
Merge branch 'feature/285-mod-dependencies' into develop
Jesse Plamondon-Willard
# Conflicts: # src/StardewModdingAPI/Framework/ModRegistry.cs # src/StardewModdingAPI/Program.cs
2017-05-16
tweak release notes
Jesse Plamondon-Willard
2017-05-16
fix maps not recognising custom tilesheets added through the SMAPI content API
Jesse Plamondon-Willard
2017-05-16
add warning for mods that don't have a name or version
Jesse Plamondon-Willard
2017-05-15
add Context.IsWorldReady flag
Jesse Plamondon-Willard
2017-05-15
update compatibility blacklist for SDV 1.2
Jesse Plamondon-Willard
2017-05-14
fix world/player events being raised when the player loads a save due to ↵
Jesse Plamondon-Willard
values being initialised
2017-05-14
rewrite dependency logic to resolve dependency loops by disabling the ↵
Jesse Plamondon-Willard
affected mods (#285)
2017-05-14
replace mod indexes with references in dependency-sorting logic (#285)
Jesse Plamondon-Willard
2017-05-13
add unit test project (#285)
Jesse Plamondon-Willard
2017-05-13
pass SMAPI version into metadata validation to simplify unit tests (#285)
Jesse Plamondon-Willard
2017-05-13
pass API version into mod metadata validation to simplify unit testing (#285)
Jesse Plamondon-Willard
2017-05-13
enforce metadata.SetStatus() instead of setting properties directly (#285)
Jesse Plamondon-Willard
2017-05-13
decouple reading manifest files from validating metadata (#285)
Jesse Plamondon-Willard
2017-05-13
decouple mod metadata resolution from main SMAPI logic (#285)
Jesse Plamondon-Willard
This makes the logic more self-contained for eventual unit testing, and makes failed mods available during dependency resolution so we can make errors more relevant.
2017-05-13
move mod metadata resolution into its own class (#285)
Jesse Plamondon-Willard
2017-05-13
fix error when processing mods that have no dependencies (#285)
Jesse Plamondon-Willard
2017-05-13
refactor mod dependency logic a bit (#285)
Jesse Plamondon-Willard
2017-05-13
Added basic topological sort for mod dependencies (#285)
Luke Wale
2017-05-13
add basic dependencies to manifest (#285)
Jesse Plamondon-Willard
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