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path: root/src/StardewModdingAPI
AgeCommit message (Collapse)Author
2017-07-23simplify compatibility list by defaulting compatibility type, update readmeJesse Plamondon-Willard
2017-07-23simplify compatibility skip message in 2.0 & combine update URL fieldsJesse Plamondon-Willard
2017-07-23simplify mod compatibility model parsingJesse Plamondon-Willard
2017-07-23rename ManifestFieldConverter for broader usageJesse Plamondon-Willard
2017-07-23make semantic versions equatable in 2.0Jesse Plamondon-Willard
2017-07-13use more readable colours if player has a light-backgrounded terminal (#327)Jesse Plamondon-Willard
2017-07-13fix crash in unique-ID check when mod has no manifest (#323)Jesse Plamondon-Willard
2017-07-10change SMAPI 2.0 link in deprecation warningsJesse Plamondon-Willard
2017-07-10bump version for releaseJesse Plamondon-Willard
2017-07-10fix legacy controller events broken in 1.15 (#325)Jesse Plamondon-Willard
2017-07-10normalise unique IDs in mod registry lookups, update release notesJesse Plamondon-Willard
2017-07-10enable SMAPI 2.0 mode by defaultJesse Plamondon-Willard
This commit replaces the SMAPI_2_0 compile flag with SMAPI_1_x.
2017-07-10fail mods if their unique ID isn't unique (#323)Jesse Plamondon-Willard
2017-07-08tweak deprecation meta-warningJesse Plamondon-Willard
2017-07-08remove another reference to removed fileJesse Plamondon-Willard
2017-07-07update for 1.15 releaseJesse Plamondon-Willard
2017-07-07simplify stardewvalley.targets support, add to release notes (#319)Jesse Plamondon-Willard
2017-07-07Tweak debug deploy to respect stardewvalley.targetsspacechase0
2017-07-07split helper out of mod registry, add mod ID, refactor ModHelper constructor ↵Jesse Plamondon-Willard
(#318)
2017-07-07add mod ID to mod helpers (#318)Jesse Plamondon-Willard
2017-07-07group mod helpers (#318)Jesse Plamondon-Willard
2017-07-07split reflection logic out of mod helper (#318)Jesse Plamondon-Willard
2017-07-07make deprecation warnings a bit less scary until we finish first-pass SMAPI ↵Jesse Plamondon-Willard
2.0 migration
2017-07-07tweak text when mod crashes on entry, increase log level to errorJesse Plamondon-Willard
2017-07-06add optional mod dependencies in SMAPI 2.0 (#287)Jesse Plamondon-Willard
2017-07-06serialise SButtons as string in config.json (#316)Jesse Plamondon-Willard
2017-07-05add method to suppress button input from game (#317)Jesse Plamondon-Willard
2017-07-05add InputEvents which unify keyboard, mouse, and controller input with more ↵Jesse Plamondon-Willard
metadata (#316)
2017-07-04tweak method name per feedback (#255)Jesse Plamondon-Willard
2017-07-03fix crash in new content manager when returning to title (#255)Jesse Plamondon-Willard
2017-07-03defer some console changes until SMAPI 2.0Jesse Plamondon-Willard
2017-07-03fix error when mods have no manifestJesse Plamondon-Willard
2017-07-03update deprecation warning textJesse Plamondon-Willard
2017-07-03bump all deprecation levels to 'pending removal'Jesse Plamondon-Willard
2017-07-03remove System.ValueTupleJesse Plamondon-Willard
This caused reference errors on Linux/Mac, and there aren't enough use cases to look into it further for now.
2017-07-03add SMAPI 2.0 compile modeJesse Plamondon-Willard
2017-07-02slim down console output for players some moreJesse Plamondon-Willard
2017-07-02simplify log timestamps in console (except in developer mode)Jesse Plamondon-Willard
2017-07-02further simplify console output for playersJesse Plamondon-Willard
2017-07-02fix rare crash for some players when window loses focus (#306)Jesse Plamondon-Willard
2017-07-02throw more useful error when JSON file is invalid (#314)Jesse Plamondon-Willard
2017-07-02tweak trace logging when loading modsJesse Plamondon-Willard
2017-07-01prevent mods from using SMAPI 2.0 content interception without reflection (#255)Jesse Plamondon-Willard
2017-07-01add support for asset loaders (#255)Jesse Plamondon-Willard
2017-07-01improve error handling when mods set invalid asset value (#255)Jesse Plamondon-Willard
2017-07-01let mods implement IAssetEditor for simple cases (#255)Jesse Plamondon-Willard
2017-07-01reset asset cache when a new interceptor is added (#255)Jesse Plamondon-Willard
This lets new interceptors edit assets loaded before they were added, particularly assets loaded before mods are initialised.
2017-07-01ensure there's only one content manager instance (#255)Jesse Plamondon-Willard
2017-07-01slight refactorJesse Plamondon-Willard
2017-07-01group skipped mods in console logJesse Plamondon-Willard