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2022-11-11Merge pull request #884 from atravita-mods/developJesse Plamondon-Willard
AssetName.StartsWith - fix yet another case with the trailing slash
2022-11-11expand code comments for clarityJesse Plamondon-Willard
2022-11-11Merge pull request #883 from SinZ163/feature/sinz/farmhand-mapeditJesse Plamondon-Willard
Add logic to remove from the multiplayer map cache for asset propagation
2022-11-11pass multiplayer into asset propagator to avoid reflectionJesse Plamondon-Willard
2022-11-11edit comment.atravita-mods
2022-11-11directly add tests over the trailing slash.atravita-mods
2022-11-11Add logic to remove from the multiplayer map cache for asset propagationSinZ
2022-11-11add unit test for assumption about HashSet<T> orderJesse Plamondon-Willard
This will let us detect if the behavior ever changes in a future version of .NET, so we need to change the new ModsToLoadEarly/Late config fields.
2022-11-11raise all deprecation messages to the final levelJesse Plamondon-Willard
2022-11-11set max game versionJesse Plamondon-Willard
2022-11-11Merge pull request #882 from Shockah/mod-load-orderJesse Plamondon-Willard
Add options to override mod load order # Conflicts: # src/SMAPI/Framework/Models/SConfig.cs
2022-11-11only validate & apply custom load order if there is oneJesse Plamondon-Willard
2022-11-11adjust warning messages & log header when load order is editedJesse Plamondon-Willard
2022-11-11change new fields to hash sets & simplify sortingJesse Plamondon-Willard
This makes the mod IDs case-insensitive (like the 'SuppressUpdateChecks' field), fixes a build error in unit tests, and avoids re-scanning the mod list multiple times.
2022-11-10Merge pull request #881 from tylergibbs2/detailed-manifest-errorsJesse Plamondon-Willard
Add detailed manifest validation errors at build time
2022-11-10tweak new codeJesse Plamondon-Willard
2022-11-10don't validate manifest if we're not deploying or zipping the modJesse Plamondon-Willard
That would break cases like unit test projects, which don't have a manifest.json file.
2022-11-10move validation logic out of Manifest modelJesse Plamondon-Willard
This avoids tightly coupling higher logic to the implementation class, since we can validate the interface.
2022-11-10Merge pull request #878 from atravita-mods/developJesse Plamondon-Willard
Rewrite asset name comparison to stop at the first mismatch
2022-11-10fix case where prefix ends with a path separatorJesse Plamondon-Willard
2022-11-09add option to disable console inputJesse Plamondon-Willard
2022-11-09fix & improve split-screen column in log parserJesse Plamondon-Willard
2022-11-09Actually taking order into considerationMichał Dolaś
2022-11-09Renamed first/last to early/late; ignoring mods declared as both and warning ↵Michał Dolaś
about those
2022-11-09Added ModsToLoadFirst/Last to SMAPI config, along with the implementationMichał Dolaś
2022-10-21prepare for releaseJesse Plamondon-Willard
2022-10-19simplify ContentPackFor validation checkTyler
2022-10-18add detailed manifest validation errors at build timeTyler
2022-10-18fix this case.atravita-mods
2022-10-17prevent Steam vdf read errors from crashing the installerJesse Plamondon-Willard
2022-10-16fix issues with subfoldersatravita-mods
2022-10-16Merge pull request #879 from atravita-mods/FixIndexingAgainJesse Plamondon-Willard
Fix image patching index math
2022-10-16add missing test adapter packageJesse Plamondon-Willard
2022-10-16reduce sequential bool checks a bitJesse Plamondon-Willard
2022-10-16fix IsEquivalentTo no longer ignoring surrounding whitespaceJesse Plamondon-Willard
2022-10-16fix index-out-of-range error when StartsWith prefix is emptyJesse Plamondon-Willard
2022-10-16apply conventions to asset part enumeratorJesse Plamondon-Willard
2022-10-16tweak naming in new codeJesse Plamondon-Willard
2022-10-15And fixing the indexing math again.atravita-mods
2022-10-15make asset name comparing lazy.atravita-mods
2022-10-10prepare for releaseJesse Plamondon-Willard
2022-10-10fix error when Steam .vdf file doesn't existJesse Plamondon-Willard
2022-10-09prepare for releaseJesse Plamondon-Willard
2022-10-09fix package errorJesse Plamondon-Willard
2022-10-09drop UseRawImageLoading optionJesse Plamondon-Willard
Raw image loading is now always enabled, except in PyTK compatibility mode.
2022-10-09split PyTK raw-image-load check into a separate method so it can be patched ↵Jesse Plamondon-Willard
by mods like SpriteMaster
2022-10-09set texture name earlier to support mods like SpriteMasterJesse Plamondon-Willard
2022-10-09add 'strict mode' release with deprecated APIs stripped outJesse Plamondon-Willard
2022-10-09suppress Harmony debug mode by defaultJesse Plamondon-Willard
2022-10-09fix nullability warningsJesse Plamondon-Willard