Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-09-11 | improve logging in mod build package | Jesse Plamondon-Willard | |
2020-09-08 | prepare for release | Jesse Plamondon-Willard | |
2020-09-08 | delete redundant unit tests | Jesse Plamondon-Willard | |
2020-09-08 | rename PathUtilities.NormalizePathSeparator, add normalization for more cases | Jesse Plamondon-Willard | |
2020-09-08 | prepare for release | Jesse Plamondon-Willard | |
2020-09-08 | fix input handling issues in SMAPI 3.7 | Jesse Plamondon-Willard | |
This commit reverses one of the input handling changes in 3.7 to fix... * input being handled twice in some cases (e.g. a left-click to drop a shop item with Better Shop Menu would instantly sell it); * an issue where Harvest With Scythe would cause the player to skid forward more than usual when scything crops; * possibly other reported issues including gamepad input lag. | |||
2020-09-06 | prepare for release | Jesse Plamondon-Willard | |
2020-09-06 | fix asset propagation for title menu buttons | Jesse Plamondon-Willard | |
2020-09-06 | move title menu asset propagation into method | Jesse Plamondon-Willard | |
2020-09-05 | fix code docs | Jesse Plamondon-Willard | |
2020-09-05 | minor cleanup | Jesse Plamondon-Willard | |
2020-09-05 | make PathUtilities available to mods | Jesse Plamondon-Willard | |
2020-09-05 | simplify path separator normalization | Jesse Plamondon-Willard | |
It no longer tries to clean up the path (e.g. "path/to///file/" => "path/to/file"), which means it can more intuitively handle cases like this: asset.AssetName.StartsWith(PathUtilities.NormalizePathSeparators("Characters/Dialogue/")) | |||
2020-09-05 | add unit tests for PathUtilities, fix some edge cases | Jesse Plamondon-Willard | |
2020-09-05 | set max game version to prepare for upcoming SDV 1.5 update | Jesse Plamondon-Willard | |
2020-09-05 | add mod build package option to change the Mods path | Jesse Plamondon-Willard | |
2020-09-04 | simplify error shown for duplicate mods | Jesse Plamondon-Willard | |
2020-09-04 | extend game's input logic instead of replacing it | Jesse Plamondon-Willard | |
2020-08-31 | switch SGame back to callbacks | Jesse Plamondon-Willard | |
Callbacks are simpler and more efficient in this case. | |||
2020-08-30 | use inheritdoc | Jesse Plamondon-Willard | |
2020-08-29 | tweaks to reduce differences in Android port | Jesse Plamondon-Willard | |
2020-08-29 | format code | Jesse Plamondon-Willard | |
2020-08-29 | fix build error on Linux/Mac | Jesse Plamondon-Willard | |
2020-08-28 | fix map tile rotation broken when you return to title | Jesse Plamondon-Willard | |
2020-08-26 | fix old comment | Jesse Plamondon-Willard | |
2020-08-26 | add heuristic rewrite for field => const changes | Jesse Plamondon-Willard | |
2020-08-26 | fix some broken field references not detected | Jesse Plamondon-Willard | |
2020-08-26 | rename new heuristic rewriters for clarity | Jesse Plamondon-Willard | |
2020-08-26 | remove now-unused instruction replace callback | Jesse Plamondon-Willard | |
2020-08-26 | fix InvalidProgramException when replacing CIL instructions in some cases | Jesse Plamondon-Willard | |
2020-08-25 | tweak locale init so it doesn't depend on the game's internal load order | Jesse Plamondon-Willard | |
2020-08-25 | use inheritdoc in rewriters | Jesse Plamondon-Willard | |
2020-08-25 | fix some method references only partially rewritten | Jesse Plamondon-Willard | |
Thanks to Bepis on Discord for helping find the issue! | |||
2020-08-25 | fix missing-parameter rewriter not loading default values onto stack | Jesse Plamondon-Willard | |
2020-08-24 | minor tweaks | Jesse Plamondon-Willard | |
2020-08-24 | add rewriter for method references with missing optional parameters | Jesse Plamondon-Willard | |
2020-08-24 | support mapping fields to a different type in FieldReplaceRewriter | Jesse Plamondon-Willard | |
2020-08-24 | add heuristic field-to-property rewriter | Jesse Plamondon-Willard | |
2020-08-24 | simplify console interception flow | Jesse Plamondon-Willard | |
The console interceptor now uses a marker in the string (instead of a state field) to track whether the message should intercepted. This makes each write more atomic, so it's less affected by multithreading in some cases. | |||
2020-08-24 | switch to ILSpy for decompiled code | Jesse Plamondon-Willard | |
2020-08-23 | fix object-disposed error | Jesse Plamondon-Willard | |
2020-08-23 | minor cleanup | Jesse Plamondon-Willard | |
2020-08-23 | remove unneeded access modifier | Jesse Plamondon-Willard | |
2020-08-23 | add EarlyConstants for constants needed before external DLLs are loaded | Jesse Plamondon-Willard | |
2020-08-23 | move file for upcoming change | Jesse Plamondon-Willard | |
2020-08-23 | centralise core SMAPI logic, decouple from Game1 where possible | Jesse Plamondon-Willard | |
2020-08-23 | move some console/logging logic out of SCore into a new LogManager | Jesse Plamondon-Willard | |
2020-08-22 | move assembly attributes to match convention | Jesse Plamondon-Willard | |
2020-08-17 | Fix harmony attributes not workign cross-platform | spacechase0 | |
2020-08-16 | fix CP validation for new 'Update' field | Jesse Plamondon-Willard | |