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2017-09-19rename file to match new type name (#347)Jesse Plamondon-Willard
2017-09-19generalise IInstructionRewriter into IInstructionHandler (#347)Jesse Plamondon-Willard
2017-09-19move rewriters into metadata class (#347)Jesse Plamondon-Willard
2017-09-19pass mod metadata into rewriters (#347)Jesse Plamondon-Willard
2017-09-19move monitor.LogOnce into internal extensions for reuse (#347)Jesse Plamondon-Willard
2017-09-19merge assembly rewriters into main SMAPI project (#347)Jesse Plamondon-Willard
2017-09-08fix errors loading some custom map tilesheets on Linux/MacJesse Plamondon-Willard
2017-09-08update for releaseJesse Plamondon-Willard
2017-09-06add UTC timestamp to logsJesse Plamondon-Willard
2017-09-06rewrite date calculation to handle edge casesJesse Plamondon-Willard
2017-09-03fix '.dll.dll' in logs (#355)Jesse Plamondon-Willard
2017-09-03handle maps referencing a non-spring seasonal variation (#352)Jesse Plamondon-Willard
2017-09-02account for game loading tilesheets from either Content or Content\Maps (#352)Jesse Plamondon-Willard
2017-09-01fix IAssetLoader instances not able to load a map tilesheet if it doesn't ↵Jesse Plamondon-Willard
also exist in the content folder (#352)
2017-09-01add SButton extension to get InputButton equivalentJesse Plamondon-Willard
2017-08-24simplify & fix asset disposal (#352)Jesse Plamondon-Willard
2017-08-24restructure content manager to better handle asset disposal (#352)Jesse Plamondon-Willard
2017-08-24fix game's main temporary content manager not being intercepted (#352)Jesse Plamondon-Willard
2017-08-24fix map tilesheet load not handling seasonal variations (#352)Jesse Plamondon-Willard
2017-08-23update for SMAPI 1.15.3 releaseJesse Plamondon-Willard
2017-08-23fix incorrect 'mod already loaded' errors in some casesJesse Plamondon-Willard
2017-08-21update for 1.15.2 releaseJesse Plamondon-Willard
2017-08-21show friendlier error when players have two copies of a modJesse Plamondon-Willard
2017-08-17break loops when loading assets through a mod loaderJesse Plamondon-Willard
2017-08-17fix 1.x buildJesse Plamondon-Willard
2017-08-16update unit test packagesJesse Plamondon-Willard
2017-08-16only invalidate cache entries matched by new interceptorsJesse Plamondon-Willard
2017-08-16fix build configJesse Plamondon-Willard
2017-08-16add terminal support on Xfce (#345)Jesse Plamondon-Willard
Thanks to Patronos!
2017-08-16add tool tilesheet to core assets to reload (#346)Jesse Plamondon-Willard
2017-08-14minor tweaks to .editorconfigJesse Plamondon-Willard
2017-08-14move custom build configuration into common.targets to simplify maintenanceJesse Plamondon-Willard
2017-08-14rename crossplatform.targets to common.targets for reuseJesse Plamondon-Willard
2017-08-14fix SemanticVersion not being deserialisable through Json.NETJesse Plamondon-Willard
2017-08-14update compatibility listJesse Plamondon-Willard
2017-08-14add content helper properties for the current languageJesse Plamondon-Willard
2017-08-14ignore installer arguments until SMAPI 2.0Jesse Plamondon-Willard
2017-08-14bump version for upcoming SMAPI 1.15.2 releaseJesse Plamondon-Willard
2017-08-14blacklist old versions of Entoarox mods (overhauled for SMAPI 1.11+ ↵Jesse Plamondon-Willard
compatibility)
2017-08-09Fix building SMAPI 1.xspacechase0
2017-08-07add asset editors & loaders to content API in 2.0 (#255)Jesse Plamondon-Willard
2017-08-02optimise semver regex using atomic groupsJesse Plamondon-Willard
2017-08-02tweak semantic version regex to fix unnecessary capturing groupsJesse Plamondon-Willard
2017-08-02add installer command-line arguments for scripting (#337)Jesse Plamondon-Willard
2017-08-02fix Context.IsPlayerFree being false when player can't move (#330)Jesse Plamondon-Willard
For example, the value was false when the player used a tool which wasn't intended.
2017-08-01standardise code & update release notes (#339)Jesse Plamondon-Willard
2017-08-01add weekday property to SDate (#339)Nicholas Johnson
2017-08-01remove support for invalidating mod assets per discussion (#335)Jesse Plamondon-Willard
2017-07-31fix GraphicsEvents.Resize being raised before the game updates its window ↵Jesse Plamondon-Willard
data (#328)
2017-07-31fix AfterDayStarted event being raised during the new-game intro (#332)Jesse Plamondon-Willard