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2020-09-05
make PathUtilities available to mods
Jesse Plamondon-Willard
2020-09-05
simplify path separator normalization
Jesse Plamondon-Willard
2020-09-05
add unit tests for PathUtilities, fix some edge cases
Jesse Plamondon-Willard
2020-09-05
set max game version to prepare for upcoming SDV 1.5 update
Jesse Plamondon-Willard
2020-09-05
add mod build package option to change the Mods path
Jesse Plamondon-Willard
2020-09-04
simplify error shown for duplicate mods
Jesse Plamondon-Willard
2020-09-04
extend game's input logic instead of replacing it
Jesse Plamondon-Willard
2020-08-31
switch SGame back to callbacks
Jesse Plamondon-Willard
2020-08-30
use inheritdoc
Jesse Plamondon-Willard
2020-08-29
tweaks to reduce differences in Android port
Jesse Plamondon-Willard
2020-08-29
format code
Jesse Plamondon-Willard
2020-08-29
fix build error on Linux/Mac
Jesse Plamondon-Willard
2020-08-28
fix map tile rotation broken when you return to title
Jesse Plamondon-Willard
2020-08-26
fix old comment
Jesse Plamondon-Willard
2020-08-26
add heuristic rewrite for field => const changes
Jesse Plamondon-Willard
2020-08-26
fix some broken field references not detected
Jesse Plamondon-Willard
2020-08-26
rename new heuristic rewriters for clarity
Jesse Plamondon-Willard
2020-08-26
remove now-unused instruction replace callback
Jesse Plamondon-Willard
2020-08-26
fix InvalidProgramException when replacing CIL instructions in some cases
Jesse Plamondon-Willard
2020-08-25
tweak locale init so it doesn't depend on the game's internal load order
Jesse Plamondon-Willard
2020-08-25
use inheritdoc in rewriters
Jesse Plamondon-Willard
2020-08-25
fix some method references only partially rewritten
Jesse Plamondon-Willard
2020-08-25
fix missing-parameter rewriter not loading default values onto stack
Jesse Plamondon-Willard
2020-08-24
minor tweaks
Jesse Plamondon-Willard
2020-08-24
add rewriter for method references with missing optional parameters
Jesse Plamondon-Willard
2020-08-24
support mapping fields to a different type in FieldReplaceRewriter
Jesse Plamondon-Willard
2020-08-24
add heuristic field-to-property rewriter
Jesse Plamondon-Willard
2020-08-24
simplify console interception flow
Jesse Plamondon-Willard
2020-08-24
switch to ILSpy for decompiled code
Jesse Plamondon-Willard
2020-08-23
fix object-disposed error
Jesse Plamondon-Willard
2020-08-23
minor cleanup
Jesse Plamondon-Willard
2020-08-23
remove unneeded access modifier
Jesse Plamondon-Willard
2020-08-23
add EarlyConstants for constants needed before external DLLs are loaded
Jesse Plamondon-Willard
2020-08-23
move file for upcoming change
Jesse Plamondon-Willard
2020-08-23
centralise core SMAPI logic, decouple from Game1 where possible
Jesse Plamondon-Willard
2020-08-23
move some console/logging logic out of SCore into a new LogManager
Jesse Plamondon-Willard
2020-08-22
move assembly attributes to match convention
Jesse Plamondon-Willard
2020-08-17
Fix harmony attributes not workign cross-platform
spacechase0
2020-08-16
fix CP validation for new 'Update' field
Jesse Plamondon-Willard
2020-08-16
update schema for Content Patcher 1.17
Jesse Plamondon-Willard
2020-08-15
tweak update alert rules
Jesse Plamondon-Willard
2020-08-15
fix broken URL in update alerts for unofficial versions
Jesse Plamondon-Willard
2020-08-13
remove experimental RewriteInParallel option
Jesse Plamondon-Willard
2020-08-09
add support for read/writing SDate to JSON
Jesse Plamondon-Willard
2020-08-09
fix error when mods add/remove events asynchronously
Jesse Plamondon-Willard
2020-08-03
update Content Patcher schema for 1.16
Jesse Plamondon-Willard
2020-08-02
prepare for release
Jesse Plamondon-Willard
2020-08-02
fix compile error on Linux/Mac
Jesse Plamondon-Willard
2020-08-02
update dependencies
Jesse Plamondon-Willard
2020-07-29
format new code, update release notes
Jesse Plamondon-Willard
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