Age | Commit message (Expand) | Author |
2022-03-22 | reduce duplicated doc blocks | Jesse Plamondon-Willard |
2022-03-20 | encapsulate editor/loader operations (#766) | Jesse Plamondon-Willard |
2022-03-10 | fix set_farm_type not updating warps | Jesse Plamondon-Willard |
2022-03-06 | rework launch script argument parsing (#832) | Jesse Plamondon-Willard |
2022-03-06 | Merge pull request #832 from Ryhon0/develop | Jesse Plamondon-Willard |
2022-03-05 | handle vanilla assets in DoesAssetExist (#766) | Jesse Plamondon-Willard |
2022-03-05 | add DoesAssetExist to support the upcoming Stardew Valley 1.6 (#766) | Jesse Plamondon-Willard |
2022-03-05 | migrate more internal code to IAssetName (#766) | Jesse Plamondon-Willard |
2022-03-05 | fix error loading locale code cache when a mod adds custom languages (#766) | Jesse Plamondon-Willard |
2022-03-05 | fix regression with mod XNB files in the content pipeline (#766) | Jesse Plamondon-Willard |
2022-03-05 | Command line options | Ryhon |
2022-03-04 | Make SKIP_TERMINAL default to false if not set | Ryhon |
2022-02-27 | update schema for Content Patcher 1.25.0 | Jesse Plamondon-Willard |
2022-02-25 | restore InterfaceProxyFactory to encapsulate Pintail (#830) | Jesse Plamondon-Willard |
2022-02-25 | Merge pull request #830 from Shockah/api-proxy-tryproxy-object | Jesse Plamondon-Willard |
2022-02-24 | update Pintail | Shockah |
2022-02-22 | avoid SetData when premultiplying texture with no semi-transparency | Jesse Plamondon-Willard |
2022-02-20 | update Pintail | Shockah |
2022-02-19 | change proxy prepare behavior | Shockah |
2022-02-19 | update Pintail | Shockah |
2022-02-19 | add Constants.ContentPath | Jesse Plamondon-Willard |
2022-02-19 | add Constants.GamePath & deprecate Constants.ExecutionPath | Jesse Plamondon-Willard |
2022-02-18 | add AssetName to encapsulate asset name handling (#766) | Jesse Plamondon-Willard |
2022-02-18 | Fix support for custom locale codes in asset names (#766) | Jesse Plamondon-Willard |
2022-02-18 | tweak types in content coordinator | Jesse Plamondon-Willard |
2022-02-18 | update Pintail | Shockah |
2022-02-17 | update Pintail | Shockah |
2022-02-16 | update Pintail | Shockah |
2022-02-16 | move proxying to a separate NuGet library | Shockah |
2022-02-13 | flip slashes in asset propagator to match MonoGame | Jesse Plamondon-Willard |
2022-02-13 | simplify and standardize key comparison in asset propagator | Jesse Plamondon-Willard |
2022-02-12 | add data-* attributes to log parser for external tools | Jesse Plamondon-Willard |
2022-02-11 | fix thumbstick input overrides | Jesse Plamondon-Willard |
2022-02-11 | use Array.Empty to avoid unneeded array allocations | Jesse Plamondon-Willard |
2022-02-11 | Merge pull request #829 from SpriteMaster-Ext/perf-patchimage | Jesse Plamondon-Willard |
2022-02-10 | add basic unit tests for API interface proxying | Jesse Plamondon-Willard |
2022-02-10 | add TryProxy for any objects | Shockah |
2022-02-10 | add reverse API proxying (and unproxying) | Shockah |
2022-02-10 | add proxy instance caching | Shockah |
2022-02-10 | use Call/Callvirt depending on target | Shockah |
2022-02-10 | fix code style warning | Shockah |
2022-02-10 | implement `out` parameter proxying | Shockah |
2022-02-09 | Cleanup and performance/allocation improvement for AssetDataForImage.PatchImage | Ameisen |
2022-02-09 | add WIP proxying of methods with `out` parameters | Shockah |
2022-02-09 | simplifies proxy method IL a bit | Shockah |
2022-02-09 | stop proxying nulls | Shockah |
2022-02-09 | add missing documentation | Shockah |
2022-02-09 | fix stack overflow for proxied types referencing each other | Shockah |
2022-02-09 | support proxying return values in API proxies | Shockah |
2022-02-08 | uses `proxy.Name` instead of `target.Name` (which makes more sense in this co... | Shockah |