Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-14 | fix readlink commands in launcher not working in ZorinOS (#640) | Jesse Plamondon-Willard | |
2019-09-14 | disable mod-level asset caching (#644) | Jesse Plamondon-Willard | |
This fixes an issue where some asset references could be shared between content managers, causing changes to propagate unintentionally. | |||
2019-09-14 | ignore root content managers when handling managed asset keys (#644) | Jesse Plamondon-Willard | |
2019-09-14 | no longer forward managed asset keys loaded through a mod content manager (#644) | Jesse Plamondon-Willard | |
That isn't needed for any documented functionality, and allowed mods to load (and in some cases edit) a different mod's local assets. | |||
2019-09-14 | move most mod asset loading logic into content managers (#644) | Jesse Plamondon-Willard | |
This fixes mods needing to load Map assets manually before the game could load them via internal key. | |||
2019-09-14 | add separate LogNetworkTraffic option | Jesse Plamondon-Willard | |
2019-09-14 | fix tilesheets seasonalised when loading an indoor map | Jesse Plamondon-Willard | |
2019-09-14 | fix tilesheets not seasonalised when a map is reloaded (#642) | Jesse Plamondon-Willard | |
2019-09-14 | remove reflection no longer needed in newest SDV 1.4 build (#638) | Jesse Plamondon-Willard | |
2019-09-14 | batch reload assets in some cases | Jesse Plamondon-Willard | |
2019-09-14 | fix cache misses for non-English players | Jesse Plamondon-Willard | |
2019-09-14 | fix inconsistent LoadStage behavior when creating a new save | Jesse Plamondon-Willard | |
2019-09-14 | fix default toolkit namespace | Jesse Plamondon-Willard | |
2019-09-14 | improve XNB mod and ignore file matching | Jesse Plamondon-Willard | |
2019-09-14 | consolidate XNB mods when scanning mods | Jesse Plamondon-Willard | |
2019-09-14 | add mod type to mod scanner result | Jesse Plamondon-Willard | |
2019-09-14 | drop monitor.ExitGameImmediately method | Jesse Plamondon-Willard | |
This is bad practice in most cases, and was only used by two mods which didn't legitimately need to exit immediately. | |||
2019-09-14 | update mods + mod build package for smapi-internal changes | Jesse Plamondon-Willard | |
2019-09-14 | simplify config.json and metadata.json names | Jesse Plamondon-Willard | |
2019-09-14 | simplify project names | Jesse Plamondon-Willard | |
2019-09-14 | update release notes, tweak launch script comments (#640) | Jesse Plamondon-Willard | |
2019-09-14 | update compatibility list, rm SMAPI 3.0 entries for mods which are ↵ | Jesse Plamondon-Willard | |
incompatible with SDV 1.4 (#638) | |||
2019-09-14 | update nuspec for alpha release | Jesse Plamondon-Willard | |
2019-09-14 | fix <IgnoreModFilePatterns> not applied to files matched by convention, ↵ | Jesse Plamondon-Willard | |
update readme | |||
2019-09-14 | add new DLL to SMAPI references, support older game versions in package, fix ↵ | Jesse Plamondon-Willard | |
name on Linux/Mac (#638) | |||
2019-09-14 | update code for SDV 1.4 (#638) | Jesse Plamondon-Willard | |
2019-09-14 | update for new DLL in SDV 1.4 (#638) | Jesse Plamondon-Willard | |
2019-09-14 | fix cache miss when not playing in English (#634) | Jesse Plamondon-Willard | |
2019-09-14 | fix translatable assets not updated when switching language (#586) | Jesse Plamondon-Willard | |
2019-09-14 | list all detected issues in trace logs for incompatible mods | Jesse Plamondon-Willard | |
2019-09-14 | bump version to 3.0 | Jesse Plamondon-Willard | |
2019-09-14 | update compatibility list | Jesse Plamondon-Willard | |
2019-09-14 | update NuGet package version & release notes | Jesse Plamondon-Willard | |
2019-09-14 | load mods much earlier so they can intercept all content assets | Jesse Plamondon-Willard | |
2019-09-14 | bundle assets folder into mods by default | Jesse Plamondon-Willard | |
2019-09-14 | fix incorrect input check, update release notes | Jesse Plamondon-Willard | |
2019-09-14 | add content pack translations | Jesse Plamondon-Willard | |
2019-09-14 | fix log level for multiplayer 'received message' logs | Jesse Plamondon-Willard | |
2019-09-14 | remove deprecated APIs (#606) | Jesse Plamondon-Willard | |
2019-09-14 | better handle player reconnecting before disconnection is registered | Jesse Plamondon-Willard | |
2019-09-14 | fix Newtonsoft.Json.pdb not ignored for release zips | Jesse Plamondon-Willard | |
2019-09-14 | fix Save Backup not pruning old backups if they're uncompressed | Jesse Plamondon-Willard | |
2019-09-14 | drop support for old versions of SMAPI and Visual Studio in mod build package | Jesse Plamondon-Willard | |
2019-09-14 | update NuGet packages | Jesse Plamondon-Willard | |
2019-09-14 | add HasFile content pack method | Jesse Plamondon-Willard | |
2019-09-14 | Update unix-launcher.sh | kurumushi | |
minor formatting fixes | |||
2019-09-14 | Update unix-launcher.sh | kurumushi | |
Changed the line to launch xterm, forcing TERM=xterm, as suggested by @toastal | |||
2019-09-14 | Reworked the unix launcher | Kris Scott | |
- More posix compliance and less prone to failing on bad variables - Replaced depreciated backquotes (`) with the 'which' command - Reworked the entire terminal detection code for easier editing and testing | |||
2019-09-13 | update for release | Jesse Plamondon-Willard | |
2019-09-13 | use same .csproj charset as Visual Studio tools | Jesse Plamondon-Willard | |