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AgeCommit message (Collapse)Author
2020-12-26deprecate ConsoleCommands.Trigger methodJesse Plamondon-Willard
2020-12-26rewrite migration to avoid repeating game checksJesse Plamondon-Willard
2020-12-26detect & fix broken community center bundlesJesse Plamondon-Willard
2020-12-26add apply_save_fix commandJesse Plamondon-Willard
2020-12-26fix SMAPI using a cached translation when the game asks for an untranslated ↵Jesse Plamondon-Willard
asset This mainly affects community center bundles in Stardew Valley 1.5,
2020-12-23fix edge cases in SMAPI log parsing (#743)Jesse Plamondon-Willard
2020-12-23fix world events not raised for volcano levelsJesse Plamondon-Willard
2020-12-21prepare for releaseJesse Plamondon-Willard
2020-12-20Merge branch 'stardew-valley-1.5' into developJesse Plamondon-Willard
# Conflicts: # docs/release-notes.md
2020-12-20update mod compatibility listJesse Plamondon-Willard
2020-12-20add mod rewriters for SDV 1.5Jesse Plamondon-Willard
2020-12-20update for debug log changesJesse Plamondon-Willard
2020-12-20update for location furniture changesJesse Plamondon-Willard
2020-12-20update for item changesJesse Plamondon-Willard
2020-12-20update for new save naming logicJesse Plamondon-Willard
2020-12-20update for localized asset changesJesse Plamondon-Willard
2020-12-20update for map tilesheet changesJesse Plamondon-Willard
2020-12-20update patches and asset propagationJesse Plamondon-Willard
2020-12-20update for draw changesJesse Plamondon-Willard
That includes child menus, UI draw mode, and UI scaling.
2020-12-20update for split-screen modeJesse Plamondon-Willard
This includes splitting GameRunner (the main game instance) from Game1 (now a per-screen game state), adding a PerScreen<T> utility to simplify per-screen values, adding separate per-screen input handling and events, adding new Context fields for split-screen, and logging the screen ID in split-screen mode to distinguish log entries.
2020-12-20update game versionJesse Plamondon-Willard
2020-12-08clarify not-a-mod error when SMAPI installer is in mods folderJesse Plamondon-Willard
2020-12-05update schema for Content Patcher 1.19Jesse Plamondon-Willard
2020-11-23let players specify game path by running the installer from within itJesse Plamondon-Willard
2020-11-21prepare for releaseJesse Plamondon-Willard
2020-11-21split older release notes into a separate fileJesse Plamondon-Willard
2020-11-21update to TMXTile 1.5.8Jesse Plamondon-Willard
2020-11-17update internal dependenciesJesse Plamondon-Willard
2020-11-17update to TMXTile 1.5.7Jesse Plamondon-Willard
2020-11-10fix 'collection was modified' error when using 'harmony summary' command in ↵Jesse Plamondon-Willard
rare cases
2020-10-30apply fish pond rules for roe spawningJesse Plamondon-Willard
2020-10-28add SearchableItem copy constructorJesse Plamondon-Willard
This is for convenience in mods which copy this code; SMAPI itself doesn't use it.
2020-10-28fix a captured loop variableJesse Plamondon-Willard
2020-10-24add character-customization-only shirts to item repoJesse Plamondon-Willard
2020-10-24update item repo to allow creating instances laterJesse Plamondon-Willard
2020-10-18use update URL from server instead of hardcoding itJesse Plamondon-Willard
2020-10-17fix error in heuristic rewritingJesse Plamondon-Willard
2020-10-16prepare for releaseJesse Plamondon-Willard
2020-10-16reapply the game's town map changes in asset propagationJesse Plamondon-Willard
2020-10-03prepare for releaseJesse Plamondon-Willard
2020-10-03update dependenciesJesse Plamondon-Willard
2020-10-03fix typo in CP schemaJesse Plamondon-Willard
2020-09-27fix update-check error for Chucklefish mods due to site changeJesse Plamondon-Willard
2020-09-24fix error in case-insensitive content pack code when mod passes in a null pathJesse Plamondon-Willard
2020-09-23prepare mod build package for releaseJesse Plamondon-Willard
2020-09-23add SMAPI-ModTranslationClassBuilder files to mod build config ignore listJesse Plamondon-Willard
2020-09-23streamline mod build config package creationJesse Plamondon-Willard
2020-09-22fix reference to nonexistent fieldJesse Plamondon-Willard
It's not really needed anyway, since managed threads will end when SMAPI exits.
2020-09-22update release notes, format codeJesse Plamondon-Willard
2020-09-22Performance tuningMarcos Miller Dantas
on an old laptop i've noticed that the thread was consuming alot of resources.