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Author
2019-02-07
update compatibility list
Jesse Plamondon-Willard
2019-02-07
fix incorrect 'bypassed safety checks' for mods using LoadStageChanged event
Jesse Plamondon-Willard
2019-02-07
fix cursor position not updated in edge case
Jesse Plamondon-Willard
2019-02-07
avoid period after URLs in log output
Jesse Plamondon-Willard
2019-02-07
improve save backup error-handling, keep first backup of the day
Jesse Plamondon-Willard
2019-02-07
fix 'unknown mod' deprecation warnings when they occur in the Mod constructor
Jesse Plamondon-Willard
2019-02-07
fix 'unknown mod' deprecation warnings showing stack trace in non-developer mode
Jesse Plamondon-Willard
2019-02-07
fix 'unknown mod' deprecation warnings showing wrong stack trace
Jesse Plamondon-Willard
2019-02-07
add mod page link to 'missing dependency' errors for the most common ↵
Jesse Plamondon-Willard
dependencies
2019-02-07
set max game version to avoid confusion when 1.3.35 releases
Jesse Plamondon-Willard
2019-02-07
fix LoadStage.SaveParsed raised before save data available
Jesse Plamondon-Willard
2019-02-07
fix save folder constants not available during early load stages
Jesse Plamondon-Willard
2018-12-30
update for release
Jesse Plamondon-Willard
2018-12-30
fix GameLaunched raised twice due to Game1.ticks not incrementing reliably
Jesse Plamondon-Willard
2018-12-29
update for release
Jesse Plamondon-Willard
2018-12-29
increase deprecation levels for the upcoming SMAPI 3.0
Jesse Plamondon-Willard
2018-12-29
add IsCurrentLocation event arg to World events
Jesse Plamondon-Willard
2018-12-29
reduce cache time for mod compatibility list
Jesse Plamondon-Willard
2018-12-27
mark structs readonly
Jesse Plamondon-Willard
2018-12-27
tweak comment header convention
Jesse Plamondon-Willard
2018-12-27
enable latest C# features
Jesse Plamondon-Willard
2018-12-25
minor performance optimisation
Jesse Plamondon-Willard
2018-12-25
add GameLoop.OneSecondUpdateTicking/Ticked
Jesse Plamondon-Willard
2018-12-24
add Specialised.LoadStageChanged event
Jesse Plamondon-Willard
2018-12-23
add Specialised.SavePreloaded event
Jesse Plamondon-Willard
2018-12-23
allow Read/WriteSaveFile as soon as the save is loaded
Jesse Plamondon-Willard
2018-12-22
add world_clear console command
Jesse Plamondon-Willard
2018-12-18
remove shell code in Windows installer to reduce antivirus false positives
Jesse Plamondon-Willard
2018-12-16
update for release
Jesse Plamondon-Willard
2018-12-16
fix host peer not cleared when a multiplayer session ends
Jesse Plamondon-Willard
2018-12-16
fix error when hovering items in some cases
Jesse Plamondon-Willard
2018-12-16
remove default SMAPI 3.0 strict mode in debug builds
Jesse Plamondon-Willard
2018-12-16
update for release
Jesse Plamondon-Willard
2018-12-16
fix messages not sent correctly to farmhands connected via Steam friends
Jesse Plamondon-Willard
2018-12-15
show SMAPI 3.0 readiness for unofficial updates too (#606)
Jesse Plamondon-Willard
2018-12-15
prevent invalid items from crashing the game
Jesse Plamondon-Willard
2018-12-15
add SMAPI 3.0 readiness to API data (#606)
Jesse Plamondon-Willard
2018-12-14
clarify trace message
Jesse Plamondon-Willard
2018-12-14
add friendly error when the game can't find its Content\XACT folder
Jesse Plamondon-Willard
2018-12-14
fix game launch error logged as 'SMAPI'
Jesse Plamondon-Willard
2018-12-13
clarify docblock
Jesse Plamondon-Willard
2018-12-13
deprecate assetData.AsDictionary().Set
Jesse Plamondon-Willard
2018-12-13
simplify access to deprecation manager for deprecation warnings
Jesse Plamondon-Willard
2018-12-13
tweak new API method name
Jesse Plamondon-Willard
2018-12-13
add content pack API
Jesse Plamondon-Willard
2018-12-13
fix NPCDisposition asset propagation breaking NPC data
Jesse Plamondon-Willard
2018-12-09
fix 'begin must be called' sprite batch errors when using ↵
Jesse Plamondon-Willard
Display.RenderedWorld event
2018-12-09
fix error when a mod makes invalid changes to an NPC schedule
Jesse Plamondon-Willard
2018-12-07
update for release
Jesse Plamondon-Willard
2018-12-07
fix error when a location doesn't have a map asset key
Jesse Plamondon-Willard
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