Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-09-18 | prepare for release | Jesse Plamondon-Willard | |
2021-09-18 | simplify exception logs | Jesse Plamondon-Willard | |
2021-09-18 | add simpler error when an asset isn't found | Jesse Plamondon-Willard | |
2021-09-18 | add more visible log output for players during early startup | Jesse Plamondon-Willard | |
2021-09-13 | add asset propagation for giftbox texture | Jesse Plamondon-Willard | |
2021-09-13 | enable beta info on the mod compatibility list by default | Jesse Plamondon-Willard | |
2021-09-13 | fix JSON validator line numbers sometimes incorrect | Jesse Plamondon-Willard | |
2021-09-13 | add nullable support in JSON converters | Jesse Plamondon-Willard | |
2021-09-08 | fix error when loading corrupted translation files | Jesse Plamondon-Willard | |
2021-09-03 | prepare for release | Jesse Plamondon-Willard | |
2021-09-03 | remove asset propagation for Data/Bundles | Jesse Plamondon-Willard | |
2021-09-02 | drop support for unofficial 64-bit mode | Jesse Plamondon-Willard | |
2021-09-02 | fix build errors on Linux | Jesse Plamondon-Willard | |
2021-09-02 | avoid duplicate update key parsing logic, fix unit tests | Jesse Plamondon-Willard | |
2021-09-02 | prepare path utilities for the upcoming Stardew Valley 1.5.5 | Jesse Plamondon-Willard | |
The game will use Linux-style paths for assets on all platforms, which will break the current equivalence between path and asset name formats. | |||
2021-09-01 | add friendly errors when using SMAPI 3.12.x with Stardew Valley 1.5.5+ | Jesse Plamondon-Willard | |
2021-09-01 | add Big Silo to compatibility list | Jesse Plamondon-Willard | |
2021-09-01 | fix translations not initialized for temporary content packs | Jesse Plamondon-Willard | |
2021-09-01 | reduce unneeded operations when scanning/rewriting mod DLLs | Jesse Plamondon-Willard | |
2021-09-01 | adjust rewriter for backport to Stardew Valley 1.5.4 | Jesse Plamondon-Willard | |
2021-09-01 | tweak new code | Jesse Plamondon-Willard | |
2021-09-01 | Rewrite 32-bit assemblies for 64-bit | Chase Warrington | |
2021-09-01 | add hurry_all console command | Jesse Plamondon-Willard | |
2021-08-26 | prepare for release | Jesse Plamondon-Willard | |
2021-08-26 | only check 64-bit compatibility if an assembly fails to load | Jesse Plamondon-Willard | |
Apparently some 32-bit-only DLLs load successfully with the unofficial 64-bit version of the game. | |||
2021-08-25 | prepare for release | Jesse Plamondon-Willard | |
2021-08-25 | add failsafe when loading symbols | Jesse Plamondon-Willard | |
2021-08-25 | fix assembly resolver not tracking loaded mods correctly | Jesse Plamondon-Willard | |
2021-08-25 | prepare for release | Jesse Plamondon-Willard | |
2021-08-25 | migrate web project to .NET 5 | Jesse Plamondon-Willard | |
2021-08-25 | fix error when no symbols are found | Jesse Plamondon-Willard | |
2021-08-25 | fix error when reading a duplicate assembly | Jesse Plamondon-Willard | |
2021-08-25 | minor refactoring in new symbol code | Jesse Plamondon-Willard | |
2021-08-25 | reorganize new classes | Jesse Plamondon-Willard | |
2021-08-25 | Fix for loading both types of PDBs | Chase Warrington | |
2021-08-25 | Fix assembly rewriting causing VS to error/crash when debugging | Chase Warrington | |
2021-08-25 | fix beta label in web UI | Jesse Plamondon-Willard | |
2021-08-25 | fix console encoding issues (#798) | Jesse Plamondon-Willard | |
2021-08-25 | add 64-bit compatibility check before loading mods | Jesse Plamondon-Willard | |
That reduces time spent trying to rewrite them (which won't work anyway), and shows a more informative message than the default 'DLL couldn't be loaded' error. | |||
2021-08-25 | fix update checks not recommending prerelease mod versions for SMAPI beta | Jesse Plamondon-Willard | |
2021-08-25 | fix some installer errors not showing info header | Jesse Plamondon-Willard | |
2021-08-25 | fix prerelease update alerts shown for non-prerelease players | Jesse Plamondon-Willard | |
2021-08-25 | no longer abort input thread when exiting | Jesse Plamondon-Willard | |
`thread.Abort` is unimplemented in .NET 5, but it's not needed anyway since all threads will be aborted when the game exits. | |||
2021-08-25 | fix data helper's WriteJsonFile not deleting file if data is null (#799) | Jesse Plamondon-Willard | |
2021-08-25 | expand data helper docs (#799) | Jesse Plamondon-Willard | |
2021-08-25 | add GetInAllLocales to translation API | Jesse Plamondon-Willard | |
2021-08-08 | enable parallel analyzer execution | Jesse Plamondon-Willard | |
2021-08-08 | fix edge case where Netcode references aren't rewritten correctly | Jesse Plamondon-Willard | |
2021-08-08 | move assembly resolver setup into Constants to centralize hardcoded logic | Jesse Plamondon-Willard | |
2021-08-05 | prevent weird null reference exception in error-handling | Jesse Plamondon-Willard | |