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Author
2020-08-30
use inheritdoc
Jesse Plamondon-Willard
2020-08-29
tweaks to reduce differences in Android port
Jesse Plamondon-Willard
2020-08-29
format code
Jesse Plamondon-Willard
2020-08-29
fix build error on Linux/Mac
Jesse Plamondon-Willard
2020-08-28
fix map tile rotation broken when you return to title
Jesse Plamondon-Willard
2020-08-26
fix old comment
Jesse Plamondon-Willard
2020-08-26
add heuristic rewrite for field => const changes
Jesse Plamondon-Willard
2020-08-26
fix some broken field references not detected
Jesse Plamondon-Willard
2020-08-26
rename new heuristic rewriters for clarity
Jesse Plamondon-Willard
2020-08-26
remove now-unused instruction replace callback
Jesse Plamondon-Willard
2020-08-26
fix InvalidProgramException when replacing CIL instructions in some cases
Jesse Plamondon-Willard
2020-08-25
tweak locale init so it doesn't depend on the game's internal load order
Jesse Plamondon-Willard
2020-08-25
use inheritdoc in rewriters
Jesse Plamondon-Willard
2020-08-25
fix some method references only partially rewritten
Jesse Plamondon-Willard
Thanks to Bepis on Discord for helping find the issue!
2020-08-25
fix missing-parameter rewriter not loading default values onto stack
Jesse Plamondon-Willard
2020-08-24
minor tweaks
Jesse Plamondon-Willard
2020-08-24
add rewriter for method references with missing optional parameters
Jesse Plamondon-Willard
2020-08-24
support mapping fields to a different type in FieldReplaceRewriter
Jesse Plamondon-Willard
2020-08-24
add heuristic field-to-property rewriter
Jesse Plamondon-Willard
2020-08-24
simplify console interception flow
Jesse Plamondon-Willard
The console interceptor now uses a marker in the string (instead of a state field) to track whether the message should intercepted. This makes each write more atomic, so it's less affected by multithreading in some cases.
2020-08-24
switch to ILSpy for decompiled code
Jesse Plamondon-Willard
2020-08-23
fix object-disposed error
Jesse Plamondon-Willard
2020-08-23
minor cleanup
Jesse Plamondon-Willard
2020-08-23
remove unneeded access modifier
Jesse Plamondon-Willard
2020-08-23
add EarlyConstants for constants needed before external DLLs are loaded
Jesse Plamondon-Willard
2020-08-23
move file for upcoming change
Jesse Plamondon-Willard
2020-08-23
centralise core SMAPI logic, decouple from Game1 where possible
Jesse Plamondon-Willard
2020-08-23
move some console/logging logic out of SCore into a new LogManager
Jesse Plamondon-Willard
2020-08-22
move assembly attributes to match convention
Jesse Plamondon-Willard
2020-08-17
Fix harmony attributes not workign cross-platform
spacechase0
2020-08-16
fix CP validation for new 'Update' field
Jesse Plamondon-Willard
2020-08-16
update schema for Content Patcher 1.17
Jesse Plamondon-Willard
2020-08-15
tweak update alert rules
Jesse Plamondon-Willard
2020-08-15
fix broken URL in update alerts for unofficial versions
Jesse Plamondon-Willard
2020-08-13
remove experimental RewriteInParallel option
Jesse Plamondon-Willard
2020-08-09
add support for read/writing SDate to JSON
Jesse Plamondon-Willard
2020-08-09
fix error when mods add/remove events asynchronously
Jesse Plamondon-Willard
2020-08-03
update Content Patcher schema for 1.16
Jesse Plamondon-Willard
2020-08-02
prepare for release
Jesse Plamondon-Willard
2020-08-02
fix compile error on Linux/Mac
Jesse Plamondon-Willard
2020-08-02
update dependencies
Jesse Plamondon-Willard
2020-07-29
format new code, update release notes
Jesse Plamondon-Willard
2020-07-28
avoid expanding arguments into quoted strings
Alena Messmer
2020-07-26
use ordinal comparison/sorting instead of invariant
Jesse Plamondon-Willard
2020-07-25
log GPU info to simplify troubleshooting
Jesse Plamondon-Willard
2020-07-21
fix error when a mod adds/remove an event handler while handling the event
Jesse Plamondon-Willard
2020-07-21
ignore more content file types when detecting mods
Jesse Plamondon-Willard
2020-07-17
add item repository fixes from CJB Cheats Menu code
Jesse Plamondon-Willard
2020-07-05
fix other missing quotes
Jesse Plamondon-Willard
2020-07-05
Update smapi.targets so 0Harmony, MonoGame refs appear only when intended.
Ellen
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