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Author
2018-11-18
bump versions for release
Jesse Plamondon-Willard
2018-11-18
remove rewrite rules only used by mods that broke in SDV 1.3
Jesse Plamondon-Willard
2018-11-18
shorten bundle file names (#602)
Jesse Plamondon-Willard
2018-11-18
add build logic from the custom scripts (#602)
Jesse Plamondon-Willard
2018-11-18
hide installer's bundled files to avoid confusion (#602)
Jesse Plamondon-Willard
2018-11-18
fix installer allowing custom mods to be bundled with the install (#602)
Jesse Plamondon-Willard
2018-11-17
fix errors in rare cases when sending a message through LidgrenClient after a...
Jesse Plamondon-Willard
2018-11-17
fix broken link in docs, rm unneeded using
Jesse Plamondon-Willard
2018-11-16
fix update-check errors sometimes being overwritten with a generic error message
Jesse Plamondon-Willard
2018-11-16
fix error when entering an incorrect console command
Jesse Plamondon-Willard
2018-11-16
fix content packs always failing to load if they declare a dependency on a SM...
Jesse Plamondon-Willard
2018-11-14
update for release
Jesse Plamondon-Willard
2018-11-14
Merge pull request #600 from liquid600pgm/patch-1
Jesse Plamondon-Willard
2018-11-14
update multiplayer code for Stardew Valley 1.3.22 (#480)
Jesse Plamondon-Willard
2018-11-14
patch GalaxyNetServer to support context sync pending game code changes to ma...
Jesse Plamondon-Willard
2018-11-14
override Galaxy client/server to support context sync (#480)
Jesse Plamondon-Willard
2018-11-14
rework multiplayer code to allow for upcoming Galaxy client overrides (#480)
Jesse Plamondon-Willard
2018-11-14
rework multiplayer code to allow for upcoming Galaxy server overrides (#480)
Jesse Plamondon-Willard
2018-11-13
fix inconsistent PackageReference format
Jesse Plamondon-Willard
2018-11-13
Merge pull request #601 from danvolchek/develop
Jesse Plamondon-Willard
2018-11-13
change log parser checkboxs and show/hide all buttons to be visible/invisible...
danvolchek
2018-11-09
fix console output during early game init not being logged
Jesse Plamondon-Willard
2018-11-09
add filters to mod compatibility list (#597)
Jesse Plamondon-Willard
2018-11-09
Added compatibility with even more terminals
lqdev
2018-11-09
Made the unix launcher compatible with any shell
lqdev
2018-11-07
bump version for beta release
Jesse Plamondon-Willard
2018-11-07
add verbose logging as a monitor feature
Jesse Plamondon-Willard
2018-11-07
print deprecation messages in batches for easier reading
Jesse Plamondon-Willard
2018-11-07
deprecate version build field
Jesse Plamondon-Willard
2018-11-07
deprecate old manifest version format
Jesse Plamondon-Willard
2018-11-07
fix error if peer.GetMod is called on a peer who doesn't have SMAPI (#480)
Jesse Plamondon-Willard
2018-11-06
fix crash log deleted immediately on game relaunch
Jesse Plamondon-Willard
2018-11-05
disable three mods broken by Harmony update
Jesse Plamondon-Willard
2018-11-05
add privacy page
Jesse Plamondon-Willard
2018-11-04
update HTTP URLs to HTTPS
Jesse Plamondon-Willard
2018-11-04
update mod compatibility page URLs
Jesse Plamondon-Willard
2018-11-04
update Mono.Cecil
Jesse Plamondon-Willard
2018-11-04
update web packages
Jesse Plamondon-Willard
2018-11-04
fix unit tests
Jesse Plamondon-Willard
2018-11-04
update unit test packages
Jesse Plamondon-Willard
2018-11-04
migrate to new Harmony NuGet package
Jesse Plamondon-Willard
2018-11-04
add PeerDisconnected event (#480)
Jesse Plamondon-Willard
2018-11-04
add ContextReceived event (#480)
Jesse Plamondon-Willard
2018-11-04
rewrite multiplayer sync to use generic callbacks from client/server for bett...
Jesse Plamondon-Willard
2018-11-03
add APIs to send/receive messages in multiplayer (#480)
Jesse Plamondon-Willard
2018-11-02
add internal mod.HasID helper (#480)
Jesse Plamondon-Willard
2018-10-31
disable versions of MTN which remove SMAPI's SMultiplayer subclass (#480)
Jesse Plamondon-Willard
2018-10-31
sync SMAPI context between players in multiplayer (#480)
Jesse Plamondon-Willard
2018-10-28
clarify dialogue patch name
Jesse Plamondon-Willard
2018-10-28
fix Context.IsPlayerFree being true before player finishes transitioning to a...
Jesse Plamondon-Willard
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