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AgeCommit message (Collapse)Author
2021-07-21Merge branch 'harmony-2' into developJesse Plamondon-Willard
2021-07-21add error if some SMAPI DLLs have mismatched versionsJesse Plamondon-Willard
2021-07-20fix error loading .xnb files from the local mod folder since SMAPI 3.0Jesse Plamondon-Willard
2021-07-20fix concurrency issue in interface proxyingJesse Plamondon-Willard
2021-07-17add error if player manually installs wrong SMAPI bitnessJesse Plamondon-Willard
2021-07-14add workaround for Harmony 2.x breaking XNA content pipeline for some assets ↵Jesse Plamondon-Willard
(#711, #722)
2021-07-13migrate to Harmony 2.1 (#711)Jesse Plamondon-Willard
2021-07-11alias Mono.Cecil references (#711)Jesse Plamondon-Willard
This is needed to migrate to Harmony 2.0 because it uses MonoMod, which has a copy of Mono.Cecil merged into its assembly, which leads to "type X exists in both 0Harmony.dll and Mono.Cecil.dll" errors. We can't use the version bundled with MonoMod since only some of the types are publicly accessible.
2021-07-09prepare for releaseJesse Plamondon-Willard
2021-07-07update launch script on macOS for 1.4.5 multiplayer hotfix (#789)Jesse Plamondon-Willard
Thanks to Mr. Podunkian for his help investigating this on macOS!
2021-07-02update launch script on Linux for 1.4.5 multiplayer hotfix (#789)Jesse Plamondon-Willard
2021-06-26improve error if SMAPI fails to dispose on exitJesse Plamondon-Willard
2021-06-24log trace message if conflicting software is detectedJesse Plamondon-Willard
2021-06-11fix edge case where save constants aren't set correctlyJesse Plamondon-Willard
2021-06-11fix installer error for some Windows playersJesse Plamondon-Willard
2021-05-28fix i18n schema requiring wrong $schema valueJesse Plamondon-Willard
2021-05-27add asset propagation for paint masksJesse Plamondon-Willard
2021-05-26Update FurnitureListChangedEventArgs.csDiscipleOfEris
Prune unnecessary `using` statements
2021-05-26Add `World.FurnitureListChanged` eventDiscipleOfEris
Create a new event available to SMAPI mods to track furniture changes. To facilitate the event, a `FurnitureListChangedEventArgs` class is added as well. Fixes #778
2021-05-25update schema for Content Patcher 1.23Jesse Plamondon-Willard
2021-05-22allow comments and trailing commas in schemas for VSCodeJesse Plamondon-Willard
The `allowComments` and `allowTrailingCommas` fields are VSCode-specific extensions to JSON Schema.
2021-05-19fix 'loaded with custom settings' message shown with default settingsJesse Plamondon-Willard
2021-05-17add support for filtering the item repoJesse Plamondon-Willard
This isn't used by SMAPI itself, but is used by some mods like Lookup Anything that copy this code.
2021-05-17fix some vanilla shirts not returned by item repoJesse Plamondon-Willard
2021-05-10set script path in Windows launch script (#777)Jesse Plamondon-Willard
2021-05-09fix error if a mod has a 'Dependencies' entry with no IDJesse Plamondon-Willard
2021-05-09add validation for the manifest 'Dependencies' fieldJesse Plamondon-Willard
2021-05-09normalize manifest array fieldsJesse Plamondon-Willard
2021-05-09fix version zero validationJesse Plamondon-Willard
2021-05-03prepare for releaseJesse Plamondon-Willard
2021-05-03fix installer leaving unneeded StardewModdingAPI-x64.exe file in installerJesse Plamondon-Willard
2021-05-03prepare for releaseJesse Plamondon-Willard
2021-05-02add verbose logs for map tilesheet changesJesse Plamondon-Willard
2021-05-02add support for dot-ignoring local map tilesheet files (#732)Jesse Plamondon-Willard
2021-05-02fix new executable check in Linux launcher, update release notes (#775)Jesse Plamondon-Willard
2021-05-02rename variables in Linux launcher for clarityJesse Plamondon-Willard
2021-05-02use POSIX command directly in Linux launcherJesse Plamondon-Willard
2021-05-02Merge pull request #776 from kuesji/patch-1Jesse Plamondon-Willard
Fix strict Linux sandbox support in launcher
2021-05-02let user install to a custom path even if a game folder was detectedJesse Plamondon-Willard
2021-05-02launcher strict sandbox fix on linuxkuesji koesnu
i added a check for is found terminal is executable. game will launch with standart exec if found terminal is not exist or executable. ( fix for issue #775 )
2021-05-01add error-handling for seasonal tilesheet crashJesse Plamondon-Willard
2021-05-01match tilesheets without extension to .png files automatically if possibleJesse Plamondon-Willard
2021-04-30update web and unit test packagesJesse Plamondon-Willard
2021-04-30fix update subkeys for Nexus mods marked as adult contentJesse Plamondon-Willard
2021-04-24ignore *.ico files when scanning for mods (#773)Jesse Plamondon-Willard
2021-04-23add [64-bit] tag to window titles (#767)Jesse Plamondon-Willard
2021-04-23add 64-bit support to the SMAPI installer (#767)Jesse Plamondon-Willard
2021-04-22add update alerts for Stardew64Installer (#767)Jesse Plamondon-Willard
2021-04-22add SMAPI version and bitness to console title earlierJesse Plamondon-Willard
2021-04-17update schema for Content Patcher 1.22Jesse Plamondon-Willard