Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-27 | remove direct download for beta versions | Jesse Plamondon-Willard | |
With this change, only the main version has a direct download. Showing beta info here caused a few issues: * The vast majority of players don't use the game beta, so they were often confused about which version to download. * Beta versions typically have much longer release info (e.g. detailed summary, release notes, caveats and warnings, etc), and the extra download button made the player guide button under it less prominent and visible. Those both contributed to information overload and the above confusion. * Unlike main versions, beta versions aren't permanently archived on GitHub (since the beta branch is routinely rebased onto the latest stable update). That makes it messy to manage beta releases through GitHub. Instead there's now a message under the download button which clearly links to where the beta version can be downloaded. | |||
2021-11-27 | migrate web project to .NET 6, update web & unit test packages | Jesse Plamondon-Willard | |
2021-10-31 | ignore WebDeploy files | Jesse Plamondon-Willard | |
2021-10-31 | update Content Patcher schema for 1.24.0 | Jesse Plamondon-Willard | |
2021-10-30 | add set_farm_type console command | Jesse Plamondon-Willard | |
2021-10-17 | prepare for release | Jesse Plamondon-Willard | |
2021-10-17 | update for new build path | Jesse Plamondon-Willard | |
2021-10-17 | Add Polish translation | Zangorr | |
2021-10-17 | Add Polish translation | Zangorr | |
2021-10-09 | Merge pull request #807 from ellipszist/develop | Jesse Plamondon-Willard | |
Add Thai translations | |||
2021-10-08 | fix compile errors on Linux | Jesse Plamondon-Willard | |
2021-10-08 | bump to .NET Framework 4.5.2 | Jesse Plamondon-Willard | |
2021-10-07 | fix build error with Stardew Valley 1.5.4 | Jesse Plamondon-Willard | |
2021-10-07 | add key to duplicate-dictionary-key exceptions | Jesse Plamondon-Willard | |
2021-10-06 | fix barn/coop map edits resetting the exit warp | Jesse Plamondon-Willard | |
2021-10-02 | fix error performing update check for mods with no wiki entry | Jesse Plamondon-Willard | |
2021-10-02 | restore toolkit method used by external tools | Jesse Plamondon-Willard | |
2021-10-02 | add support for unified mod data overrides on the wiki | Jesse Plamondon-Willard | |
2021-09-29 | show separate beta stats in mod compatibility list | Jesse Plamondon-Willard | |
2021-09-27 | fix SMAPI's display device not hooked correctly in split-screen mode | Jesse Plamondon-Willard | |
2021-09-25 | fix farmhouse edits shifting player down one tile | Jesse Plamondon-Willard | |
2021-09-25 | add redirect for SMAPI release notes | Jesse Plamondon-Willard | |
2021-09-25 | remove obsolete buildmsg redirect | Jesse Plamondon-Willard | |
2021-09-18 | prepare for release | Jesse Plamondon-Willard | |
2021-09-18 | simplify exception logs | Jesse Plamondon-Willard | |
2021-09-18 | add simpler error when an asset isn't found | Jesse Plamondon-Willard | |
2021-09-18 | add more visible log output for players during early startup | Jesse Plamondon-Willard | |
2021-09-16 | Add Thai translations | ELL | |
2021-09-13 | add asset propagation for giftbox texture | Jesse Plamondon-Willard | |
2021-09-13 | enable beta info on the mod compatibility list by default | Jesse Plamondon-Willard | |
2021-09-13 | fix JSON validator line numbers sometimes incorrect | Jesse Plamondon-Willard | |
2021-09-13 | add nullable support in JSON converters | Jesse Plamondon-Willard | |
2021-09-08 | fix error when loading corrupted translation files | Jesse Plamondon-Willard | |
2021-09-03 | prepare for release | Jesse Plamondon-Willard | |
2021-09-03 | remove asset propagation for Data/Bundles | Jesse Plamondon-Willard | |
2021-09-02 | drop support for unofficial 64-bit mode | Jesse Plamondon-Willard | |
2021-09-02 | fix build errors on Linux | Jesse Plamondon-Willard | |
2021-09-02 | avoid duplicate update key parsing logic, fix unit tests | Jesse Plamondon-Willard | |
2021-09-02 | prepare path utilities for the upcoming Stardew Valley 1.5.5 | Jesse Plamondon-Willard | |
The game will use Linux-style paths for assets on all platforms, which will break the current equivalence between path and asset name formats. | |||
2021-09-01 | add friendly errors when using SMAPI 3.12.x with Stardew Valley 1.5.5+ | Jesse Plamondon-Willard | |
2021-09-01 | add Big Silo to compatibility list | Jesse Plamondon-Willard | |
2021-09-01 | fix translations not initialized for temporary content packs | Jesse Plamondon-Willard | |
2021-09-01 | reduce unneeded operations when scanning/rewriting mod DLLs | Jesse Plamondon-Willard | |
2021-09-01 | adjust rewriter for backport to Stardew Valley 1.5.4 | Jesse Plamondon-Willard | |
2021-09-01 | tweak new code | Jesse Plamondon-Willard | |
2021-09-01 | Rewrite 32-bit assemblies for 64-bit | Chase Warrington | |
2021-09-01 | add hurry_all console command | Jesse Plamondon-Willard | |
2021-08-26 | prepare for release | Jesse Plamondon-Willard | |
2021-08-26 | only check 64-bit compatibility if an assembly fails to load | Jesse Plamondon-Willard | |
Apparently some 32-bit-only DLLs load successfully with the unofficial 64-bit version of the game. | |||
2021-08-25 | prepare for release | Jesse Plamondon-Willard | |