Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-10-13 | fix recipe data not being reloaded when needed | Jesse Plamondon-Willard | |
2017-10-13 | update mod data | Jesse Plamondon-Willard | |
2017-10-13 | fix assets not being reloaded when mods implement IAssetEditor or ↵ | Jesse Plamondon-Willard | |
IAssetLoader directly | |||
2017-10-13 | update Json.NET | Jesse Plamondon-Willard | |
2017-10-13 | update HTML agility pack | Jesse Plamondon-Willard | |
2017-10-13 | update test launch URL for web API | Jesse Plamondon-Willard | |
2017-10-13 | update unit test dependencies | Jesse Plamondon-Willard | |
2017-10-13 | fix SDate.Now() crashing during new-game intro (#369) | Jesse Plamondon-Willard | |
2017-10-12 | bump version for 2.0-beta.2 | Jesse Plamondon-Willard | |
2017-10-12 | refuse to load custom map tilesheets with absolute or directory-climbing ↵ | Jesse Plamondon-Willard | |
paths (#368) | |||
2017-10-12 | update mod data | Jesse Plamondon-Willard | |
2017-10-11 | bump mod build package version for update | Jesse Plamondon-Willard | |
2017-10-11 | fix mod deploy failing to create subfolders if they don't already exist | Jesse Plamondon-Willard | |
2017-10-11 | rm artifact | Jesse Plamondon-Willard | |
2017-10-10 | bump mod build package version for release | Jesse Plamondon-Willard | |
2017-10-10 | move validation back into .targets for MonoDevelop compatibility | Jesse Plamondon-Willard | |
2017-10-10 | validate build context before build | Jesse Plamondon-Willard | |
2017-10-10 | fix input events having decimal tile coordinates (#367) | Jesse Plamondon-Willard | |
2017-10-10 | work around race condition in game code | Jesse Plamondon-Willard | |
2017-10-10 | update mod data | Jesse Plamondon-Willard | |
2017-10-09 | fix update check error | Jesse Plamondon-Willard | |
2017-10-09 | don't include Json.NET in mod deploy or release zip since it's loaded by SMAPI | Jesse Plamondon-Willard | |
2017-10-09 | rm unneeded code | Jesse Plamondon-Willard | |
2017-10-08 | update mod build package nuspec | Jesse Plamondon-Willard | |
2017-10-08 | rewrite mod build package per new docs | Jesse Plamondon-Willard | |
2017-10-08 | move zip logic into method | Jesse Plamondon-Willard | |
2017-10-08 | rename build task for broader use | Jesse Plamondon-Willard | |
2017-10-08 | move release notes into mod build package docs | Jesse Plamondon-Willard | |
2017-10-08 | move mod build config readme into docs | Jesse Plamondon-Willard | |
2017-10-08 | add support for SMAPI 2.0 version strings in mod release zip code | Jesse Plamondon-Willard | |
2017-10-08 | rm redundant code | Jesse Plamondon-Willard | |
2017-10-08 | escape invalid characters in release zip paths | Jesse Plamondon-Willard | |
2017-10-08 | add prerelease tag to zip name & normalise version format | Jesse Plamondon-Willard | |
2017-10-08 | handle various edge cases in manifest parsing for zip filename | Jesse Plamondon-Willard | |
2017-10-08 | move create-zip task into project code | Jesse Plamondon-Willard | |
2017-10-08 | convert mod build config into .NET project to simplify C# build tasks | Jesse Plamondon-Willard | |
2017-10-08 | fix duplicate semver regex | Jesse Plamondon-Willard | |
2017-10-08 | move semver implementation into shared project for reuse | Jesse Plamondon-Willard | |
2017-10-07 | rename shared project for broader use | Jesse Plamondon-Willard | |
2017-10-07 | move license back to root so GitHub sees it, readme tweaks | Jesse Plamondon-Willard | |
2017-10-07 | reorganise repo structure | Jesse Plamondon-Willard | |
2017-10-07 | move mod build config files into subfolder | Jesse Plamondon-Willard | |
2017-10-07 | update compatibility list | Jesse Plamondon-Willard | |
2017-10-04 | fix error when checking for updates to a mod with no data record | Jesse Plamondon-Willard | |
2017-10-02 | update one mod ID | Jesse Plamondon-Willard | |
2017-10-02 | detect use of 'dynamic' in mod code | Jesse Plamondon-Willard | |
2017-10-01 | fix errors caused by content managers finalizing asynchronously | Jesse Plamondon-Willard | |
2017-10-01 | update mod key | Jesse Plamondon-Willard | |
2017-09-27 | update for 2.0 beta release | Jesse Plamondon-Willard | |
2017-09-26 | restore AssemblyRewriters assembly for method injection | Jesse Plamondon-Willard | |
This fixes a SMAPI 2.0 issue where mods would fail with MethodAccessException if they used SpriteBatch methods that got rewritten for MonoGame/XNA compatibility, because the methods SMAPI injected were internal. Moving it back into a separate assembly lets us make it public without making it visible to modders. |