Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-12 | Replace bitfields for state and just use comma-separated strings. Add a note ↵ | Khloe Leclair | |
that numbers may be inaccurate if filtering is used when sections are collapsed. Add quick navigation links. | |||
2022-04-11 | Merge pull request #839 from nuztalgia/develop | Jesse Plamondon-Willard | |
Ignore dot-prefixed files when scanning for mods | |||
2022-04-11 | add IAssetDataForMap.ExtendMap | Jesse Plamondon-Willard | |
2022-04-11 | Add more documentation strings. Use shallow equality checking to decide ↵ | Khloe Leclair | |
whether to include a filter in the URL or not to avoid unnecessarily large URLs. | |||
2022-04-11 | Cleanup log filtering a bit, with a clearer string for the number of total ↵ | Khloe Leclair | |
messages. Additionally, save and restore filter state from the URL for better linking. | |||
2022-04-10 | Make IsRelevant return false for any files starting with "." | Nuz / Lovegood | |
2022-04-10 | Revert "Make ModScanner ignore .gitignore files." | Nuz / Lovegood | |
This reverts commit c92efc65ce7cbfbca3e92e027141e6b8d90073c8. | |||
2022-04-10 | enable nullable annotations in mod data models (#837) | Jesse Plamondon-Willard | |
2022-04-10 | Make ModScanner ignore .gitignore files. | Nuz / Lovegood | |
This is helpful for cases like this: https://cdn.discordapp.com/attachments/156109690059751424/962879339739885578/unknown.png | |||
2022-04-09 | add temporary cachebusting queries for log parser | Jesse Plamondon-Willard | |
2022-04-09 | fix misplaced attribute (#837) | Jesse Plamondon-Willard | |
2022-04-09 | Merge pull request #838 from KhloeLeclair/clientlog | Jesse Plamondon-Willard | |
Improve log parser | |||
2022-04-09 | restore data element unloading | Jesse Plamondon-Willard | |
2022-04-09 | load raw data from JSON per discussion | Jesse Plamondon-Willard | |
This avoids loading the data synchronously as a JavaScript snippet, which improves performance when opening the page. | |||
2022-04-09 | minor refactoring | Jesse Plamondon-Willard | |
2022-04-09 | enable nullable annotations in log parser (#837) | Jesse Plamondon-Willard | |
2022-04-09 | simplify code with generic Enum.GetValues | Jesse Plamondon-Willard | |
2022-04-09 | pass data directly to script instead of serializing & deserializing it | Jesse Plamondon-Willard | |
2022-04-09 | standardize quote style | Jesse Plamondon-Willard | |
2022-04-09 | rename 'data' to 'state' for upcoming changes | Jesse Plamondon-Willard | |
2022-04-09 | add environment variable form of new CLI args, update docs | Jesse Plamondon-Willard | |
2022-04-09 | Merge pull request #836 from Tondorian/feature/CommandLineArgs | Jesse Plamondon-Willard | |
Add command-line arguments to toggle developer mode # Conflicts: # src/SMAPI/Program.cs | |||
2022-04-09 | fix config.user.json overriding new CLI arguments | Jesse Plamondon-Willard | |
2022-04-09 | simplify format for new CLI arguments | Jesse Plamondon-Willard | |
2022-04-09 | fix deprecation warning when a mod uses LoadFromModFile | Jesse Plamondon-Willard | |
2022-04-08 | Simplify visible section checking by abusing Vue behavior, since the proper ↵ | Khloe Leclair | |
way is being buggy. | |||
2022-04-08 | Implement client-side log rendering, better filtering, and pagination to ↵ | Khloe Leclair | |
improve performance and enhance the user experience with using the log parser. | |||
2022-04-07 | reverse mod build package migration to .NET 5 (#837) | Jesse Plamondon-Willard | |
The migrated package didn't work consistently in VIsual Studio, so this suppresses nullable annotations in .NET Standard instead. | |||
2022-04-07 | enable asset caching for GameContentHelper | Jesse Plamondon-Willard | |
2022-04-07 | enable nullable annotations for most of the SMAPI toolkit (#837) | Jesse Plamondon-Willard | |
2022-04-07 | migrate mod build package to .NET 5 to allow full nullable annotations (#837) | Jesse Plamondon-Willard | |
2022-04-07 | enable nullable annotations for manifests (#837) | Jesse Plamondon-Willard | |
2022-04-07 | enable nullable annotations for semantic versions (#837) | Jesse Plamondon-Willard | |
2022-04-06 | allow null values in ISemanticVersion compare methods (#837) | Jesse Plamondon-Willard | |
2022-04-06 | fix all warnings to simplify migration to nullable annotations (#837) | Jesse Plamondon-Willard | |
2022-04-06 | enable nullable annotations by default (#837) | Jesse Plamondon-Willard | |
This adds `#nullable disable` to all existing code (except where null is impossible like enum files), so it can be migrated incrementally. | |||
2022-04-06 | drop update checks for Stardew64Installer | Jesse Plamondon-Willard | |
2022-04-06 | remove some unused/redundant code | Jesse Plamondon-Willard | |
2022-04-06 | simplify with newer pattern features | Jesse Plamondon-Willard | |
2022-04-06 | simplify 'is not' patterns | Jesse Plamondon-Willard | |
2022-04-06 | use target-typed new | Jesse Plamondon-Willard | |
2022-04-06 | fix asset name truncation when loading XNB mod file without file extension | Jesse Plamondon-Willard | |
2022-04-03 | split mod content load method, make error-handling more consistent | Jesse Plamondon-Willard | |
2022-04-03 | fix incorrect deprecation warnings for helper.Content | Jesse Plamondon-Willard | |
2022-04-02 | add temporary hack to fix compatibility between old & new APIs for some mods | Jesse Plamondon-Willard | |
2022-04-02 | switch to 'processing tick' for tick caching | Jesse Plamondon-Willard | |
This is incremented on each low-level tick (whether it's a game update, synchronized async operation, etc). That mainly avoids the cache persisting across the entire save loading process while it's being synchronized. | |||
2022-04-02 | fix errors due to null asset names in asset propagation | Jesse Plamondon-Willard | |
2022-04-02 | fix tick cache using game ticks instead of SMAPI ticks | Jesse Plamondon-Willard | |
The game ticks aren't incremented consistently in some cases (e.g. while loading a save), which leads to the cache values being kept too long. | |||
2022-04-01 | make mod file paths case-insensitive in all SMAPI APIs | Jesse Plamondon-Willard | |
2022-04-01 | fix local file path asset name parsing locale codes in rare cases (#766) | Jesse Plamondon-Willard | |
Mod file paths can't be localized through the content pipeline. Normally the locale would be ignored anyway due to the file extension, but it'd be incorrectly parsed if the file name ended with a locale and no file extension (like "assets/example.fr-FR"). |