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Author
2017-09-19
merge assembly rewriters into main SMAPI project (#347)
Jesse Plamondon-Willard
2017-09-08
fix errors loading some custom map tilesheets on Linux/Mac
Jesse Plamondon-Willard
2017-09-08
update for release
Jesse Plamondon-Willard
2017-09-06
add UTC timestamp to logs
Jesse Plamondon-Willard
2017-09-06
rewrite date calculation to handle edge cases
Jesse Plamondon-Willard
2017-09-03
fix '.dll.dll' in logs (#355)
Jesse Plamondon-Willard
2017-09-03
handle maps referencing a non-spring seasonal variation (#352)
Jesse Plamondon-Willard
2017-09-02
account for game loading tilesheets from either Content or Content\Maps (#352)
Jesse Plamondon-Willard
2017-09-01
fix IAssetLoader instances not able to load a map tilesheet if it doesn't als...
Jesse Plamondon-Willard
2017-09-01
add SButton extension to get InputButton equivalent
Jesse Plamondon-Willard
2017-08-24
simplify & fix asset disposal (#352)
Jesse Plamondon-Willard
2017-08-24
restructure content manager to better handle asset disposal (#352)
Jesse Plamondon-Willard
2017-08-24
fix game's main temporary content manager not being intercepted (#352)
Jesse Plamondon-Willard
2017-08-24
fix map tilesheet load not handling seasonal variations (#352)
Jesse Plamondon-Willard
2017-08-23
update for SMAPI 1.15.3 release
Jesse Plamondon-Willard
2017-08-23
fix incorrect 'mod already loaded' errors in some cases
Jesse Plamondon-Willard
2017-08-21
update for 1.15.2 release
Jesse Plamondon-Willard
2017-08-21
show friendlier error when players have two copies of a mod
Jesse Plamondon-Willard
2017-08-17
break loops when loading assets through a mod loader
Jesse Plamondon-Willard
2017-08-17
fix 1.x build
Jesse Plamondon-Willard
2017-08-16
update unit test packages
Jesse Plamondon-Willard
2017-08-16
only invalidate cache entries matched by new interceptors
Jesse Plamondon-Willard
2017-08-16
fix build config
Jesse Plamondon-Willard
2017-08-16
add terminal support on Xfce (#345)
Jesse Plamondon-Willard
2017-08-16
add tool tilesheet to core assets to reload (#346)
Jesse Plamondon-Willard
2017-08-14
minor tweaks to .editorconfig
Jesse Plamondon-Willard
2017-08-14
move custom build configuration into common.targets to simplify maintenance
Jesse Plamondon-Willard
2017-08-14
rename crossplatform.targets to common.targets for reuse
Jesse Plamondon-Willard
2017-08-14
fix SemanticVersion not being deserialisable through Json.NET
Jesse Plamondon-Willard
2017-08-14
update compatibility list
Jesse Plamondon-Willard
2017-08-14
add content helper properties for the current language
Jesse Plamondon-Willard
2017-08-14
ignore installer arguments until SMAPI 2.0
Jesse Plamondon-Willard
2017-08-14
bump version for upcoming SMAPI 1.15.2 release
Jesse Plamondon-Willard
2017-08-14
blacklist old versions of Entoarox mods (overhauled for SMAPI 1.11+ compatibi...
Jesse Plamondon-Willard
2017-08-09
Fix building SMAPI 1.x
spacechase0
2017-08-07
add asset editors & loaders to content API in 2.0 (#255)
Jesse Plamondon-Willard
2017-08-02
optimise semver regex using atomic groups
Jesse Plamondon-Willard
2017-08-02
tweak semantic version regex to fix unnecessary capturing groups
Jesse Plamondon-Willard
2017-08-02
add installer command-line arguments for scripting (#337)
Jesse Plamondon-Willard
2017-08-02
fix Context.IsPlayerFree being false when player can't move (#330)
Jesse Plamondon-Willard
2017-08-01
standardise code & update release notes (#339)
Jesse Plamondon-Willard
2017-08-01
add weekday property to SDate (#339)
Nicholas Johnson
2017-08-01
remove support for invalidating mod assets per discussion (#335)
Jesse Plamondon-Willard
2017-07-31
fix GraphicsEvents.Resize being raised before the game updates its window dat...
Jesse Plamondon-Willard
2017-07-31
fix AfterDayStarted event being raised during the new-game intro (#332)
Jesse Plamondon-Willard
2017-07-31
prevent mods from accessing SMAPI internals using its own reflection helper (...
Jesse Plamondon-Willard
2017-07-23
add support for reloading more singleton assets (#335)
Jesse Plamondon-Willard
2017-07-23
add support for reloading wallpaper and building textures (#335)
Jesse Plamondon-Willard
2017-07-23
use more flexible approach to core asset reloading (#335)
Jesse Plamondon-Willard
2017-07-23
let mods invalidate cached assets by name or type (#335)
Jesse Plamondon-Willard
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