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2017-10-27fix issues with subdomain routing in log UI (#358)Jesse Plamondon-Willard
2017-10-27proxy Pastebin requests through our API instead of third parties, improve ↵Jesse Plamondon-Willard
error-handling (#358)
2017-10-27lint JS (#358)Jesse Plamondon-Willard
2017-10-27integrate prototype into page layout (#358)Jesse Plamondon-Willard
2017-10-27move log parser CSS/JS out of HTML (#358)Jesse Plamondon-Willard
2017-10-27use CDN for jQuery and lz-string (#358)Jesse Plamondon-Willard
2017-10-27add log parser prototype by Entoarox (#358)Jesse Plamondon-Willard
2017-10-27add placeholder for new log parser (#358)Jesse Plamondon-Willard
2017-10-27add scaffolding for web UI (#358)Jesse Plamondon-Willard
2017-10-27fix ConsoleCommands mod including Json.NET DLLJesse Plamondon-Willard
2017-10-27rename TrainerMod to Console Commands to clarify purposeJesse Plamondon-Willard
2017-10-27fix player_setlevel command not also changing XP (#359)Jesse Plamondon-Willard
2017-10-27hide the game's test messages from the console & log (#364)Jesse Plamondon-Willard
2017-10-27minor cleanup (#373)Jesse Plamondon-Willard
2017-10-27fix incorrect search path when loading a mod file (#373)Jesse Plamondon-Willard
2017-10-25centralise most content-loading logic to fix map tilesheet edge case (#373)Jesse Plamondon-Willard
2017-10-24minor cleanupJesse Plamondon-Willard
2017-10-24Fix object cast being needed - use closed instead of open delegateEntoarox
The API does not allow the user to modify the `this` after the fact anyhow, so it isnt needed.
2017-10-24Fix: Instance type is requiredEntoarox
2017-10-24PrivateProperty.cs ~ Use delegates for performanceEntoarox
2017-10-24fix inconsistent ASCII art letter sizes in readmeJesse Plamondon-Willard
Thanks to Raven on Discord!
2017-10-24suppress BeforeSave, AfterSave, and AfterDayStarted events during new-game ↵Jesse Plamondon-Willard
intro (#374)
2017-10-23improve content manager thread safety, create content cache wrapper (#373)Jesse Plamondon-Willard
2017-10-22replace input events' e.IsClick with better-designed e.IsActionButton and ↵Jesse Plamondon-Willard
e.IsUseToolButton
2017-10-22add InputButton.ToSButton() extensionJesse Plamondon-Willard
2017-10-22fix SMAPI blocking reflection access to vanilla members on overridden types ↵Jesse Plamondon-Willard
(#371)
2017-10-21fix mods which implement IAssetLoader being marked as conflicting with ↵Jesse Plamondon-Willard
themselves
2017-10-20enable access to public members using reflection APIJesse Plamondon-Willard
2017-10-19fix e.SuppressButton() in input events not suppressing keyboard buttonsJesse Plamondon-Willard
2017-10-18simplify JSON converter nameJesse Plamondon-Willard
2017-10-18simplify SelectiveStringEnumConverter implementationJesse Plamondon-Willard
2017-10-18fix compatibility check crashing for players with SDV 1.08Jesse Plamondon-Willard
2017-10-14update for 2.0 releaseJesse Plamondon-Willard
2017-10-13move SButtons into rootJesse Plamondon-Willard
2017-10-13fix recipe data not being reloaded when neededJesse Plamondon-Willard
2017-10-13update mod dataJesse Plamondon-Willard
2017-10-13fix assets not being reloaded when mods implement IAssetEditor or ↵Jesse Plamondon-Willard
IAssetLoader directly
2017-10-13update Json.NETJesse Plamondon-Willard
2017-10-13update HTML agility packJesse Plamondon-Willard
2017-10-13update test launch URL for web APIJesse Plamondon-Willard
2017-10-13update unit test dependenciesJesse Plamondon-Willard
2017-10-13fix SDate.Now() crashing during new-game intro (#369)Jesse Plamondon-Willard
2017-10-12bump version for 2.0-beta.2Jesse Plamondon-Willard
2017-10-12refuse to load custom map tilesheets with absolute or directory-climbing ↵Jesse Plamondon-Willard
paths (#368)
2017-10-12update mod dataJesse Plamondon-Willard
2017-10-11bump mod build package version for updateJesse Plamondon-Willard
2017-10-11fix mod deploy failing to create subfolders if they don't already existJesse Plamondon-Willard
2017-10-11rm artifactJesse Plamondon-Willard
2017-10-10bump mod build package version for releaseJesse Plamondon-Willard
2017-10-10move validation back into .targets for MonoDevelop compatibilityJesse Plamondon-Willard