From 1f3d3c8c93c7a427486b60cf649b86cef140e88b Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Mon, 16 Jan 2017 16:04:56 -0500 Subject: bump version, update release steps in readme --- README.md | 20 ++++++++++---------- src/GlobalAssemblyInfo.cs | 4 ++-- src/StardewModdingAPI/Constants.cs | 2 +- 3 files changed, 13 insertions(+), 13 deletions(-) diff --git a/README.md b/README.md index 311c6d0e..995bb59f 100644 --- a/README.md +++ b/README.md @@ -57,20 +57,20 @@ folder containing `src`). build type | format | example :--------- | :-------------------------------- | :------ - dev build | `-alpha-` | `1.0.0-alpha-201611300500` - beta | `-beta` | `1.0.0-beta2` + dev build | `-alpha.` | `1.0.0-alpha.20171230` + beta | `-beta.`| `1.0.0-beta`, `1.0.0-beta.2`, … release | `` | `1.0.0` 2. In Windows: 1. Rebuild the solution in _Release_ mode. - 2. Rename `bin/Packaged` to `SMAPI-` (e.g. `SMAPI-1.0`). - 2. Transfer the `SMAPI-` folder to Linux or Mac. + 2. Rename `bin/Packaged` to `SMAPI ` (e.g. `SMAPI 1.6`). + 2. Transfer the `SMAPI ` folder to Linux or Mac. _This adds the installer executable and Windows files. We'll do the rest in Linux or Mac, since we need to set Unix file permissions that Windows won't save._ 2. In Linux or Mac: 1. Rebuild the solution in _Release_ mode. - 2. Copy `bin/Packaged/Mono` into the `SMAPI-` folder. + 2. Copy `bin/Packaged/Mono` into the `SMAPI ` folder. 3. If you did everything right so far, you should have a folder like this: ``` @@ -104,13 +104,13 @@ folder containing `src`). install.exe readme.txt ``` - 4. Open a terminal in the `SMAPI-` folder and run `chmod 755 Mono/StardewModdingAPI`. - 5. Copy & paste the `SMAPI-` folder as `SMAPI--for-developers`. - 6. In the `SMAPI-` folder, delete the following files: + 4. Open a terminal in the `SMAPI ` folder and run `chmod 755 Mono/StardewModdingAPI`. + 5. Copy & paste the `SMAPI ` folder as `SMAPI for developers`. + 6. In the `SMAPI ` folder, delete the following files: * `Mono/StardewModdingAPI.config.json` * `Windows/StardewModdingAPI.config.json` * `Windows/StardewModdingAPI.xml` - 7. Compress the two folders into `SMAPI-.zip` and `SMAPI--for-developers.zip`. + 7. Compress the two folders into `SMAPI .zip` and `SMAPI for developers.zip`. ## Advanced usage ### Configuration file @@ -129,4 +129,4 @@ change without warning. argument | purpose -------- | ------- -`--no-terminal` | SMAPI won't write anything to the console window. (Messages will still be written to the log file.) \ No newline at end of file +`--no-terminal` | SMAPI won't write anything to the console window. (Messages will still be written to the log file.) diff --git a/src/GlobalAssemblyInfo.cs b/src/GlobalAssemblyInfo.cs index 7f1fa401..3df34a96 100644 --- a/src/GlobalAssemblyInfo.cs +++ b/src/GlobalAssemblyInfo.cs @@ -2,5 +2,5 @@ using System.Runtime.InteropServices; [assembly: ComVisible(false)] -[assembly: AssemblyVersion("1.5.0.0")] -[assembly: AssemblyFileVersion("1.5.0.0")] \ No newline at end of file +[assembly: AssemblyVersion("1.6.0.0")] +[assembly: AssemblyFileVersion("1.6.0.0")] \ No newline at end of file diff --git a/src/StardewModdingAPI/Constants.cs b/src/StardewModdingAPI/Constants.cs index a79fd382..2211e167 100644 --- a/src/StardewModdingAPI/Constants.cs +++ b/src/StardewModdingAPI/Constants.cs @@ -30,7 +30,7 @@ namespace StardewModdingAPI public static readonly Version Version = (Version)Constants.ApiVersion; /// SMAPI's current semantic version. - public static ISemanticVersion ApiVersion => new Version(1, 5, 0, null, suppressDeprecationWarning: true); + public static ISemanticVersion ApiVersion => new Version(1, 6, 0, null, suppressDeprecationWarning: true); /// The minimum supported version of Stardew Valley. public const string MinimumGameVersion = "1.1"; -- cgit