From 49080501d3929be4f954c5c93483a6254005f435 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 7 Dec 2019 10:24:01 -0500 Subject: fix link in package readme (#677) --- docs/technical/mod-package.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/technical/mod-package.md b/docs/technical/mod-package.md index a33480ad..5b971f96 100644 --- a/docs/technical/mod-package.md +++ b/docs/technical/mod-package.md @@ -40,7 +40,7 @@ property | description `$(GamePath)` | The absolute path to the detected game folder. `$(GameExecutableName)` | The game's executable name for the current OS (`Stardew Valley` on Windows, or `StardewValley` on Linux/Mac). -If you get a build error saying it can't find your game, see [_set the game path_](#set-the-game-path). +If you get a build error saying it can't find your game, see [_custom game path_](#custom-game-path). ### Add assembly references The package adds assembly references to SMAPI, Stardew Valley, xTile, and MonoGame (Linux/Mac) or XNA @@ -228,7 +228,7 @@ or you have multiple installs, you can specify the path yourself. There's two wa ``` - 4. Replace `PATH_HERE` with your game path. + 4. Replace `PATH_HERE` with your game's folder path. * **Option 2: path in the project file.** _You'll need to do this for each project that uses the package._ -- cgit