From 4fb16abfe9f300b0d841a98b462967b7ca1dcbe5 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Mon, 22 Jul 2019 12:44:35 -0400 Subject: normalise map tilesheets before custom-tilesheet changes to avoid errors --- src/SMAPI/Framework/ContentManagers/ModContentManager.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs index d6eb28c8..34cabefc 100644 --- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs @@ -121,8 +121,8 @@ namespace StardewModdingAPI.Framework.ContentManagers T data = this.RawLoad(assetName, useCache: false); if (data is Map map) { - this.FixCustomTilesheetPaths(map, relativeMapPath: assetName); this.NormaliseTilesheetPaths(map); + this.FixCustomTilesheetPaths(map, relativeMapPath: assetName); } return data; } @@ -161,8 +161,8 @@ namespace StardewModdingAPI.Framework.ContentManagers // fetch & cache FormatManager formatManager = FormatManager.Instance; Map map = formatManager.LoadMap(file.FullName); - this.FixCustomTilesheetPaths(map, relativeMapPath: assetName); this.NormaliseTilesheetPaths(map); + this.FixCustomTilesheetPaths(map, relativeMapPath: assetName); return (T)(object)map; } -- cgit