From 868789770dee098d6348a39b9c39dfc0b8d1ac93 Mon Sep 17 00:00:00 2001 From: Zoryn Aaron Date: Sun, 28 Feb 2016 16:27:32 -0500 Subject: readme --- README.md | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 5fc2d1e1..51b5fcad 100644 --- a/README.md +++ b/README.md @@ -1,10 +1,9 @@ # SMAPI A Modding API For Stardew Valley -There is no documentation right now. -You compile this if you're interested and throw it next to your StardewValley.exe and run it. It should open the game and a beautiful black box that look atrocious honestly. That's the modding api. You can make a project and reference that to add functionality. Below is my test mod class. Mods go in C:\Users\\AppData\Roaming\StardewValley\Mods or something like that. - -It is currently 7AM EST and I have not slept in over 40 hours, so good night/morning/etc to anyone reading, I'll make this more proper some other time. +You can create a mod by making a direct reference to the ModdingApi.exe +From there, you need to inherit from StardewModdingAPI.Mod +The first class that inherits from that class will be loaded into the game at runtime, and once the game fully initializes the method Entry() will be called once. TestMod.cs: -- cgit