From 8ce43241b16fe42595fa378da83789a52542318f Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 11 Oct 2017 15:31:42 -0400 Subject: bump mod build package version for update --- src/SMAPI.ModBuildConfig/Properties/AssemblyInfo.cs | 4 ++-- src/SMAPI.ModBuildConfig/package.nuspec | 6 +++++- 2 files changed, 7 insertions(+), 3 deletions(-) diff --git a/src/SMAPI.ModBuildConfig/Properties/AssemblyInfo.cs b/src/SMAPI.ModBuildConfig/Properties/AssemblyInfo.cs index 19d2517b..6ef2d568 100644 --- a/src/SMAPI.ModBuildConfig/Properties/AssemblyInfo.cs +++ b/src/SMAPI.ModBuildConfig/Properties/AssemblyInfo.cs @@ -5,5 +5,5 @@ using System.Runtime.InteropServices; [assembly: AssemblyDescription("")] [assembly: Guid("ea4f1e80-743f-4a1d-9757-ae66904a196a")] [assembly: ComVisible(false)] -[assembly: AssemblyVersion("2.0.0.0")] -[assembly: AssemblyFileVersion("2.0.0.0")] +[assembly: AssemblyVersion("2.0.1.0")] +[assembly: AssemblyFileVersion("2.0.1.0")] diff --git a/src/SMAPI.ModBuildConfig/package.nuspec b/src/SMAPI.ModBuildConfig/package.nuspec index 36d9582a..b1b228de 100644 --- a/src/SMAPI.ModBuildConfig/package.nuspec +++ b/src/SMAPI.ModBuildConfig/package.nuspec @@ -2,7 +2,7 @@ Pathoschild.Stardew.ModBuildConfig - 2.0.0 + 2.0.1 Build package for SMAPI mods Pathoschild Pathoschild @@ -12,6 +12,7 @@ https://raw.githubusercontent.com/Pathoschild/SMAPI/develop/src/SMAPI.ModBuildConfig/assets/nuget-icon.png Automates the build configuration for crossplatform Stardew Valley SMAPI mods. + 2.0: - Added: mods are now copied into the `Mods` folder automatically (configurable). - Added: release zips are now created automatically in your build output folder (configurable). - Added: mod deploy and release zips now exclude Json.NET automatically, since it's provided by SMAPI. @@ -19,6 +20,9 @@ - Improved errors to simplify troubleshooting. - Fixed release zip not having a mod folder. - Fixed release zip failing if mod name contains characters that aren't valid in a filename. + + 2.0.1: + - Fixed mod deploy failing to create subfolders if they don't already exist. -- cgit