From 8d532e1cabe374a5b8673f07249e2d3848bc1a78 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 21 Oct 2016 01:25:41 -0400 Subject: mention mod builder compatibility in readme --- README.md | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/README.md b/README.md index c53b1ac3..73aa082a 100644 --- a/README.md +++ b/README.md @@ -34,6 +34,11 @@ If you customised where Stardew Valley is installed, you can add your path to th ``` +### Compatibility with mod builders +The configuration is designed for compatibility with third-party mod compilers. [Silverplum](https://github.com/rumangerst/SilVerPLuM) +is officially supported, and you can inject the `GAMEPATH` environment variable to override the +detected game path. + ## See also * [NuGet package](https://www.nuget.org/packages/Pathoschild.Stardew.ModdingBuildConfig) * Discussion thread \ No newline at end of file -- cgit