From a07e2de9a031f3d5e79202eeea726a65065f1481 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 19 Jun 2019 13:46:10 -0400 Subject: keep true/false capitalisation consistent in mod build package --- docs/mod-build-config.md | 16 ++++++++-------- src/SMAPI.ModBuildConfig/build/smapi.targets | 10 +++++----- 2 files changed, 13 insertions(+), 13 deletions(-) diff --git a/docs/mod-build-config.md b/docs/mod-build-config.md index 5b39e7aa..87e0cf30 100644 --- a/docs/mod-build-config.md +++ b/docs/mod-build-config.md @@ -46,7 +46,7 @@ Framework (Windows). It automatically adjusts depending on which OS you're compi The assemblies aren't copied to the build output, since mods loaded by SMAPI won't need them. For non-mod projects like unit tests, you can set this property: ```xml -True +true ``` ### Copy files into the `Mods` folder and create release zip @@ -82,7 +82,7 @@ You can change the folder name: Or disable deploying the files: ```xml -False +false ``` @@ -99,7 +99,7 @@ You can change the folder path where the zip is created: Or disable zip creation: ```xml -False +false ``` @@ -117,7 +117,7 @@ This is disabled on Linux/Mac due to limitations with the Mono wrapper. To disable game debugging (only needed for some non-mod projects): ```xml -False +false ``` ### Preconfigure common settings @@ -249,14 +249,14 @@ You can use the package in non-mod projects too (e.g. unit tests or framework DL the mod-related package features: ```xml -False -False -False +false +false +false ``` If you need to copy the referenced DLLs into your build output, add this too: ```xml -True +true ``` ## Release notes diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets index 7ee7aa21..1f512400 100644 --- a/src/SMAPI.ModBuildConfig/build/smapi.targets +++ b/src/SMAPI.ModBuildConfig/build/smapi.targets @@ -22,10 +22,10 @@ $(MSBuildProjectName) $(TargetDir) - True - True - True - False + true + true + true + false @@ -86,7 +86,7 @@ - + Program $(GamePath)\StardewModdingAPI.exe $(GamePath) -- cgit