From aba50aba45c81c8ed18cf7ee47baa0071455ff97 Mon Sep 17 00:00:00 2001 From: Efreak Date: Tue, 28 Feb 2017 15:27:15 -0800 Subject: Update <> to [] for changed commands --- src/TrainerMod/TrainerMod.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/TrainerMod/TrainerMod.cs b/src/TrainerMod/TrainerMod.cs index 1a85b9b9..1298c5cd 100644 --- a/src/TrainerMod/TrainerMod.cs +++ b/src/TrainerMod/TrainerMod.cs @@ -86,11 +86,11 @@ namespace TrainerMod .Add("load", "Shows the load screen.", this.HandleCommand) .Add("player_setname", "Sets the player's name.\n\nUsage: player_setname \n- target: what to rename (one of 'player' or 'farm').\n- name: the new name to set.", this.HandleCommand) .Add("player_setmoney", "Sets the player's money.\n\nUsage: player_setmoney \n- value: an integer amount, or 'inf' for infinite money.", this.HandleCommand) - .Add("player_setstamina", "Sets the player's stamina.\n\nUsage: player_setstamina \n- value: an integer amount, or 'inf' for infinite stamina.", this.HandleCommand) - .Add("player_setmaxstamina", "Sets the player's max stamina.\n\nUsage: player_setmaxstamina \n- value: an integer amount.", this.HandleCommand) - .Add("player_sethealth", "Sets the player's health.\n\nUsage: player_sethealth \n- value: an integer amount, or 'inf' for infinite health.", this.HandleCommand) - .Add("player_setmaxhealth", "Sets the player's max health.\n\nUsage: player_setmaxhealth \n- value: an integer amount.", this.HandleCommand) - .Add("player_setimmunity", "Sets the player's immunity.\n\nUsage: player_setimmunity \n- value: an integer amount.", this.HandleCommand) + .Add("player_setstamina", "Sets the player's stamina.\n\nUsage: player_setstamina [value]\n- value: an integer amount, or 'inf' for infinite stamina.", this.HandleCommand) + .Add("player_setmaxstamina", "Sets the player's max stamina.\n\nUsage: player_setmaxstamina [value]\n- value: an integer amount.", this.HandleCommand) + .Add("player_sethealth", "Sets the player's health.\n\nUsage: player_sethealth [value]\n- value: an integer amount, or 'inf' for infinite health.", this.HandleCommand) + .Add("player_setmaxhealth", "Sets the player's max health.\n\nUsage: player_setmaxhealth [value]\n- value: an integer amount.", this.HandleCommand) + .Add("player_setimmunity", "Sets the player's immunity.\n\nUsage: player_setimmunity [value]\n- value: an integer amount.", this.HandleCommand) .Add("player_setlevel", "Sets the player's specified skill to the specified value.\n\nUsage: player_setlevel \n- skill: the skill to set (one of 'luck', 'mining', 'combat', 'farming', 'fishing', or 'foraging').\n- value: the target level (a number from 1 to 10).", this.HandleCommand) .Add("player_setspeed", "Sets the player's speed to the specified value?\n\nUsage: player_setspeed \n- value: an integer amount (0 is normal).", this.HandleCommand) -- cgit