From cb9efa4e8266b67ddb5c19a107af389cdedce49c Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 21 Oct 2016 19:42:09 -0400 Subject: add support for platform targeting --- README.md | 55 ++++++++++++++++++++++++++++++++++++++++++++--------- build/smapi.targets | 31 ++++++++++++++++++++++++++---- package.nuspec | 8 ++++---- 3 files changed, 77 insertions(+), 17 deletions(-) diff --git a/README.md b/README.md index e1b065ec..b94c118b 100644 --- a/README.md +++ b/README.md @@ -1,13 +1,18 @@ **Stardew.ModBuildConfig** is an open-source NuGet package which automates the build configuration for crossplatform [Stardew Valley](http://stardewvalley.net/) mods that use SMAPI. -The configuration... +## Usage +Basically this package lets you write your mod once, and compile it on any computer. It detects +your current platform (Linux, Mac, or Windows) and game path, and injects the right references +automatically. You can also target a specific platform to create a mod package compatible with that +platform. -1. detects the operating system (Linux, Mac, or Windows) and the Stardew Valley install path; -2. injects the correct references to Stardew Valley, SMAPI, and XNA/MonoGame; -3. (on Windows) configures Visual Studio so you can launch the game for debugging; -4. and adds a `GamePath` variable which can be used to automate mod installation during testing - if desired. +More specifically, the configuration... + +1. detects the operating system and Stardew Valley path; +2. injects the right references to Stardew Valley, SMAPI, and XNA/MonoGame for your platform; +3. configures Visual Studio so you can launch the game for debugging (_Windows only_); +4. and adds a `GamePath` variable which can be used to script mod packaging if desired. ## Installation ### Creating a new mod @@ -23,7 +28,7 @@ The configuration... ## Configuration ### Custom game path -If you customised where Stardew Valley is installed, you can add your path to the list to try. +If you customised where Stardew Valley is installed, you can specify where it is. 1. Get the full path to the directory containing the Stardew Valley executable. 2. Add this section to your `.csproj` file (anywhere before the added ` ``` +The configuration will check your custom path first, then fall back to the default paths. (That way +you can still compile it normally on a different computer.) + +### Target platform +By default the build configuration will target your current platform (e.g. Linux, Mac, or Windows). +If you're compiling it for a different platform (and have the required dependencies installed), you +can manually override the platform detection. + +You can define it... + +* in your `.csproj` (anywhere before the added ` + Windows + + ``` + +* _or_ by setting one of these compile constant: `GAME_PLATFORM_LINUX`, `GAME_PLATFORM_MAC`, or + `GAME_PLATFORM_WINDOWS`. + * In Visual Studio: right-click on the project and choose _Properties_. Click the _Build_ + tab, and enter the constants into the _Conditional compilation symbols_ field. + * In MonoDevelop: right-click on the project and choose _Options. Click the + _Build » Compiler_ tab, and enter the constants into the _Define Symbols_ field. + ### Compatibility with mod builders The configuration is designed for compatibility with third-party mod compilers. [Silverplum](https://github.com/rumangerst/SilVerPLuM) -is officially supported, and you can inject the `GAMEPATH` environment variable to override the -detected game path. +is officially supported, and mod builds can set the following environment variables: + +* `GAMEPATH`: overrides the Stardew Valley install path. +* `GAMEPLATFORM`: overrides the detected platform. Should be only of `Linux`, `Mac`, or `Windows`. + +## Versions +* 1.0: initial release. +* 1.1: added support for targeting platforms. ## See also * [NuGet package](https://www.nuget.org/packages/Pathoschild.Stardew.ModBuildConfig) diff --git a/build/smapi.targets b/build/smapi.targets index 2c0ca5b7..074581b4 100644 --- a/build/smapi.targets +++ b/build/smapi.targets @@ -1,5 +1,23 @@ - + + + + + Linux + Mac + Windows + + + Linux + Mac + Windows + + + $(STARDEWVALLEY_DIR) @@ -16,9 +34,11 @@ C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley - + - + @@ -63,8 +83,11 @@ - + + \ No newline at end of file diff --git a/package.nuspec b/package.nuspec index 58701695..3236e636 100644 --- a/package.nuspec +++ b/package.nuspec @@ -2,16 +2,16 @@ Pathoschild.Stardew.ModBuildConfig - 1.0.1 + 1.1 MSBuild config for Stardew Valley mods Pathoschild Pathoschild false - https://github.com/Pathoschild/Stardew.ModBuildConfig/blob/1.0/LICENSE.txt + https://github.com/Pathoschild/Stardew.ModBuildConfig/blob/1.1/LICENSE.txt https://github.com/Pathoschild/Stardew.ModBuildConfig - https://raw.githubusercontent.com/Pathoschild/Stardew.ModBuildConfig/1.0/assets/nuget-icon.png + https://raw.githubusercontent.com/Pathoschild/Stardew.ModBuildConfig/1.1/assets/nuget-icon.png Automates the build configuration for a crossplatform Stardew Valley mod that uses SMAPI. - Corrected package structure + Added support for targeting platforms. -- cgit