From ce060f30e69744ef4129998473220bf011c89fee Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Thu, 7 Feb 2019 22:34:18 -0500 Subject: set max game version to avoid confusion when 1.3.35 releases --- docs/release-notes.md | 3 +++ src/SMAPI/Constants.cs | 2 +- 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/docs/release-notes.md b/docs/release-notes.md index 9c3ff1c6..62d9b6db 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -1,6 +1,9 @@ # Release notes ## Upcoming +* For players: + * Restrict to Stardew Valley 1.3.33 or earlier (to avoid confusion when SDV 1.3.35 is released). + * For modders: * Fixed `Constants.SaveFolderName` and `CurrentSavePath` not available during early load stages when using `Specialised.LoadStageChanged` event. * Fixed `LoadStage.SaveParsed` raised before the parsed save data is available. diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index dde8f2a0..f8d1638e 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -26,7 +26,7 @@ namespace StardewModdingAPI public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.3.32"); /// The maximum supported version of Stardew Valley. - public static ISemanticVersion MaximumGameVersion { get; } = null; + public static ISemanticVersion MaximumGameVersion { get; } = new GameVersion("1.3.33"); /// The target game platform. public static GamePlatform TargetPlatform => (GamePlatform)Constants.Platform; -- cgit