From dec98cb3977f388cf946a6e0b044ad1f9df2d014 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Mon, 14 Aug 2017 01:52:47 -0400 Subject: update release notes for upcoming SMAPI 1.15.2 release --- release-notes.md | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/release-notes.md b/release-notes.md index 3df1517e..90ca4e2c 100644 --- a/release-notes.md +++ b/release-notes.md @@ -15,16 +15,13 @@ For mod developers: * Added support for optional dependencies. * Added support for string versions (like `"1.0-alpha"`) in `manifest.json`. * Added `IEquatable` to `ISemanticVersion`. -* Added `Context.CanPlayerMove` value for mod convenience. * Added day of week to `SDate` instances. * Removed the TrainerMod's `save` and `load` commands. * Removed all deprecated code. * Removed support for mods with no `Name`, `Version`, or `UniqueID` in their manifest. * Removed support for mods with a non-unique `UniqueID` value in their manifest. * Removed access to SMAPI internals through the reflection helper, to discourage fragile mods. -* Fixed `GraphicsEvents.Resize` being raised before the game updates its window data. * Fixed `TimeEvents.AfterDayStarted` being raised during the new-game intro. -* Fixed `Context.IsPlayerFree` being incorrectly false in some cases (e.g. when using a tool). For power users: * Added command-line arguments to the SMAPI installer so it can be scripted. @@ -34,6 +31,11 @@ For players: * Improved error when using very old versions of Stardew Valley. * Updated compatibility list. +For mod developers: +* Added `Context.CanPlayerMove` value for mod convenience. +* Fixed `GraphicsEvents.Resize` being raised before the game updates its window data. +* Fixed `Context.IsPlayerFree` being incorrectly false in some cases (e.g. when using a tool). + For SMAPI developers: * Internal changes to support the upcoming SMAPI 2.0 release. -- cgit