From e3d9894bf353197169fc3e84c973e07cfb5f3aae Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 19 Oct 2016 20:56:48 -0400 Subject: add package links to readme --- README.md | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 564f508e..c53b1ac3 100644 --- a/README.md +++ b/README.md @@ -12,13 +12,13 @@ The configuration... ## Installation ### Creating a new mod 1. Create an empty library project. -2. Reference the `Pathoschild.Stardew.ModBuildConfig` NuGet package. +2. Reference the [`Pathoschild.Stardew.ModBuildConfig` NuGet package](https://www.nuget.org/packages/Pathoschild.Stardew.ModdingBuildConfig). 3. [Write your code](http://canimod.com/guides/creating-a-smapi-mod). 4. Compile on any platform. ### Migrating an existing mod 1. Remove any references to `Microsoft.Xna.*`, Stardew Valley, `StardewModdingAPI`, and xTile. -2. Reference the `Pathoschild.Stardew.ModBuildConfig` NuGet package. +2. Reference the [`Pathoschild.Stardew.ModBuildConfig` NuGet package](https://www.nuget.org/packages/Pathoschild.Stardew.ModdingBuildConfig). 3. Compile on any platform. ## Configuration @@ -35,6 +35,5 @@ If you customised where Stardew Valley is installed, you can add your path to th ``` ## See also -_TODO_ -* NuGet package +* [NuGet package](https://www.nuget.org/packages/Pathoschild.Stardew.ModdingBuildConfig) * Discussion thread \ No newline at end of file -- cgit