From f5b46e8f3da3bb55ef1a116a8c24afa7fe2ec85b Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 7 Sep 2019 06:11:27 -0400 Subject: add asset propagation for Data\FarmAnimals (#618) --- docs/release-notes.md | 2 +- src/SMAPI/Metadata/CoreAssetPropagator.cs | 18 ++++++++++++++++++ 2 files changed, 19 insertions(+), 1 deletion(-) diff --git a/docs/release-notes.md b/docs/release-notes.md index 4009d234..aab2edb3 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -52,7 +52,7 @@ These changes have not been released yet. * Added support for content pack translations. * Added fields and methods: `IContentPack.HasFile`, `Context.IsGameLaunched`, and `SemanticVersion.TryParse`. * Added separate `LogNetworkTraffic` option to make verbose logging less overwhelmingly verbose. - * Added asset propagation for critter textures and `DayTimeMoneyBox` buttons. + * Added asset propagation for `Data\FarmAnimals`, critter textures, and `DayTimeMoneyBox` buttons. * `Constants.TargetPlatform` now returns `Android` when playing on an Android device. * The installer now recognises custom game paths stored in `stardewvalley.targets`, if any. * Trace logs for a broken mod now list all detected issues (instead of the first one). diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index 5911ba2c..66e6ed14 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -231,6 +231,9 @@ namespace StardewModdingAPI.Metadata CraftingRecipe.craftingRecipes = content.Load>(key); return true; + case "data\\farmanimals": // FarmAnimal constructor + return this.ReloadFarmAnimalData(); + case "data\\npcdispositions": // NPC constructor return this.ReloadNpcDispositions(content, key); @@ -599,6 +602,21 @@ namespace StardewModdingAPI.Metadata return critters.Length; } + /// Reload the data for matching farm animals. + /// Returns whether any farm animals were affected. + /// Derived from the constructor. + private bool ReloadFarmAnimalData() + { + bool changed = false; + foreach (FarmAnimal animal in this.GetFarmAnimals()) + { + animal.reloadData(); + changed = true; + } + + return changed; + } + /// Reload the sprites for a fence type. /// The asset key to reload. /// Returns whether any textures were reloaded. -- cgit