From f74a0429eccf205ac52f51244a716bab786eab2a Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Mon, 5 Jun 2017 17:46:45 -0400 Subject: update nuspec for release --- README.md | 1 - package.nuspec | 10 +++++----- 2 files changed, 5 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 115711f3..c5e01c91 100644 --- a/README.md +++ b/README.md @@ -9,7 +9,6 @@ The package... only_). * packages the mod automatically into the game's mod folder when you build the code (_optional_). - ## Contents * [Install](#install) * [Simplify mod development](#simplify-mod-development) diff --git a/package.nuspec b/package.nuspec index 5967c2e3..c68d57c6 100644 --- a/package.nuspec +++ b/package.nuspec @@ -2,16 +2,16 @@ Pathoschild.Stardew.ModBuildConfig - 1.5 + 1.6 MSBuild config for Stardew Valley mods Pathoschild Pathoschild false - https://github.com/Pathoschild/Stardew.ModBuildConfig/blob/1.5/LICENSE.txt - https://github.com/Pathoschild/Stardew.ModBuildConfig - https://raw.githubusercontent.com/Pathoschild/Stardew.ModBuildConfig/1.5/assets/nuget-icon.png + https://github.com/Pathoschild/Stardew.ModBuildConfig/blob/1.6/LICENSE.txt + https://github.com/Pathoschild/Stardew.ModBuildConfig#readme + https://raw.githubusercontent.com/Pathoschild/Stardew.ModBuildConfig/1.6/assets/nuget-icon.png Automates the build configuration for crossplatform Stardew Valley SMAPI mods. - Added support for setting a custom game path globally; added default GOG path on Mac. + SMAPI mods are now deployed automatically to your game folder if you set the 'DeployModFolderName' property; added a build error if a game folder is found, but it doesn't contain Stardew Valley or SMAPI. -- cgit