From 285c0448fd6f8c90fa05dc668dd27f452fa513ab Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 28 Jul 2017 00:10:32 -0400 Subject: add option to create release zip files (Windows-only) CodeTaskFactory doesn't seem to be available on Linux/Mac. --- README.md | 19 +++++++++++++++---- 1 file changed, 15 insertions(+), 4 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index c5e01c91..3c137663 100644 --- a/README.md +++ b/README.md @@ -36,12 +36,10 @@ You can copy your mod files into the `Mods` folder automatically each time you b need to do it manually: 1. Edit your mod's `.csproj` file. -2. Add this block under the `` line: ```xml - - $(MSBuildProjectName) - + $(MSBuildProjectName) ``` That's it! Each time you build, the files in `\Mods\` will be updated with @@ -62,6 +60,19 @@ the configuration automatically. To do it: This will deploy your mod files into the game folder, launch SMAPI, and attach a debugger automatically. Now you can step through your code, set breakpoints, etc. +### Create release zips automatically (Windows-only) +You can create the mod package automatically when you build: + +1. Edit your mod's `.csproj` file. +2. Add this block above the first `` line: + + ```xml + $(SolutionDir)\_releases + ``` + +That's it! Each time you build, the mod files will be zipped into `_releases\.zip`. (You +can change the value to save the zips somewhere else.) + ## Troubleshoot ### "Failed to find the game install path" That error means the package couldn't figure out where the game is installed. You need to specify -- cgit