From 49090c98fcdc11ca536de42875f50b763e83ce63 Mon Sep 17 00:00:00 2001 From: ClxS Date: Sun, 6 Mar 2016 23:28:32 +0000 Subject: Fixed mod content path not being set correctly. Fixed object draw code. Custom objects can now be placed and show up correctly. --- StardewModdingAPI/Entities/SCharacter.cs | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 StardewModdingAPI/Entities/SCharacter.cs (limited to 'StardewModdingAPI/Entities/SCharacter.cs') diff --git a/StardewModdingAPI/Entities/SCharacter.cs b/StardewModdingAPI/Entities/SCharacter.cs new file mode 100644 index 00000000..740a6d7f --- /dev/null +++ b/StardewModdingAPI/Entities/SCharacter.cs @@ -0,0 +1,12 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace StardewModdingAPI.Entities +{ + class SCharacter + { + } +} -- cgit