From 12bf4fd843be26f89b5fe3415aeec3055c54d786 Mon Sep 17 00:00:00 2001 From: Zoryn Aaron Date: Sun, 27 Mar 2016 01:09:09 -0400 Subject: someone needs to generate xml doc info im not fuck that shit --- StardewModdingAPI/Mod.cs | 24 +++++++++++------------- 1 file changed, 11 insertions(+), 13 deletions(-) (limited to 'StardewModdingAPI/Mod.cs') diff --git a/StardewModdingAPI/Mod.cs b/StardewModdingAPI/Mod.cs index 8d08f8de..8edfcf7e 100644 --- a/StardewModdingAPI/Mod.cs +++ b/StardewModdingAPI/Mod.cs @@ -1,43 +1,41 @@ -using System; -using System.IO; +using System.IO; namespace StardewModdingAPI { public class Mod { /// - /// The mod's manifest + /// The mod's manifest /// public Manifest Manifest { get; internal set; } /// - /// Where the mod is located on the disk. + /// Where the mod is located on the disk. /// public string PathOnDisk { get; internal set; } /// - /// A basic path to store your mod's config at. + /// A basic path to store your mod's config at. /// public string BaseConfigPath => PathOnDisk + "\\config.json"; /// - /// A basic path to where per-save configs are stored + /// A basic path to where per-save configs are stored /// public string PerSaveConfigFolder => GetPerSaveConfigFolder(); /// - /// A basic path to store your mod's config at, dependent on the current save. - /// The Manifest must allow for per-save configs. This is to keep from having an - /// empty directory in every mod folder. + /// A basic path to store your mod's config at, dependent on the current save. + /// The Manifest must allow for per-save configs. This is to keep from having an + /// empty directory in every mod folder. /// public string PerSaveConfigPath => Constants.CurrentSavePathExists ? Path.Combine(PerSaveConfigFolder, Constants.SaveFolderName + ".json") : ""; /// - /// A basic method that is the entry-point of your mod. It will always be called once when the mod loads. + /// A basic method that is the entry-point of your mod. It will always be called once when the mod loads. /// public virtual void Entry(params object[] objects) { - } private string GetPerSaveConfigFolder() @@ -46,8 +44,8 @@ namespace StardewModdingAPI { return Path.Combine(PathOnDisk, "psconfigs"); } - Log.Error("The mod [{0}] is not configured to use per-save configs.", Manifest.Name); + Log.AsyncR($"The mod [{Manifest.Name}] is not configured to use per-save configs."); return ""; } } -} +} \ No newline at end of file -- cgit