From 27dece2cf445147c5e2848f9ec26f38a101f50fc Mon Sep 17 00:00:00 2001 From: Gormogon Date: Sun, 29 May 2016 18:23:01 -0400 Subject: Attempt to migrate to new directory structure. --- StardewModdingAPI/App.config | 10 - StardewModdingAPI/Command.cs | 109 -- StardewModdingAPI/Config.cs | 176 -- StardewModdingAPI/Constants.cs | 67 - StardewModdingAPI/Entities/SCharacter.cs | 6 - StardewModdingAPI/Entities/SFarm.cs | 6 - StardewModdingAPI/Entities/SFarmAnimal.cs | 6 - StardewModdingAPI/Entities/SNpc.cs | 6 - StardewModdingAPI/Entities/SPlayer.cs | 33 - StardewModdingAPI/Events/Controls.cs | 58 - StardewModdingAPI/Events/EventArgs.cs | 272 --- StardewModdingAPI/Events/Game.cs | 123 -- StardewModdingAPI/Events/Graphics.cs | 162 -- StardewModdingAPI/Events/Location.cs | 30 - StardewModdingAPI/Events/Menu.cs | 21 - StardewModdingAPI/Events/Mine.cs | 14 - StardewModdingAPI/Events/Player.cs | 35 - StardewModdingAPI/Events/Time.cs | 42 - StardewModdingAPI/Extensions.cs | 135 -- StardewModdingAPI/FodyWeavers.xml | 5 - StardewModdingAPI/Inheritance/ItemStackChange.cs | 18 - StardewModdingAPI/Inheritance/Menus/SBobberBar.cs | 288 ---- StardewModdingAPI/Inheritance/Menus/SGameMenu.cs | 48 - .../Inheritance/Menus/SInventoryPage.cs | 19 - .../Inheritance/Minigames/SMinigameBase.cs | 34 - StardewModdingAPI/Inheritance/SBareObject.cs | 20 - StardewModdingAPI/Inheritance/SGame.cs | 1726 -------------------- StardewModdingAPI/Inheritance/SObject.cs | 277 ---- StardewModdingAPI/JsonResolver.cs | 212 --- StardewModdingAPI/Logger.cs | 326 ---- StardewModdingAPI/Manifest.cs | 89 - StardewModdingAPI/Mod.cs | 51 - StardewModdingAPI/ModItem.cs | 15 - StardewModdingAPI/Program.cs | 451 ----- StardewModdingAPI/Properties/AssemblyInfo.cs | 39 - StardewModdingAPI/StardewModdingAPI.csproj | 216 --- StardewModdingAPI/Version.cs | 23 - StardewModdingAPI/icon.ico | Bin 4286 -> 0 bytes StardewModdingAPI/packages.config | 7 - StardewModdingAPI/steam_appid.txt | 1 - 40 files changed, 5176 deletions(-) delete mode 100644 StardewModdingAPI/App.config delete mode 100644 StardewModdingAPI/Command.cs delete mode 100644 StardewModdingAPI/Config.cs delete mode 100644 StardewModdingAPI/Constants.cs delete mode 100644 StardewModdingAPI/Entities/SCharacter.cs delete mode 100644 StardewModdingAPI/Entities/SFarm.cs delete mode 100644 StardewModdingAPI/Entities/SFarmAnimal.cs delete mode 100644 StardewModdingAPI/Entities/SNpc.cs delete mode 100644 StardewModdingAPI/Entities/SPlayer.cs delete mode 100644 StardewModdingAPI/Events/Controls.cs delete mode 100644 StardewModdingAPI/Events/EventArgs.cs delete mode 100644 StardewModdingAPI/Events/Game.cs delete mode 100644 StardewModdingAPI/Events/Graphics.cs delete mode 100644 StardewModdingAPI/Events/Location.cs delete mode 100644 StardewModdingAPI/Events/Menu.cs delete mode 100644 StardewModdingAPI/Events/Mine.cs delete mode 100644 StardewModdingAPI/Events/Player.cs delete mode 100644 StardewModdingAPI/Events/Time.cs delete mode 100644 StardewModdingAPI/Extensions.cs delete mode 100644 StardewModdingAPI/FodyWeavers.xml delete mode 100644 StardewModdingAPI/Inheritance/ItemStackChange.cs delete mode 100644 StardewModdingAPI/Inheritance/Menus/SBobberBar.cs delete mode 100644 StardewModdingAPI/Inheritance/Menus/SGameMenu.cs delete mode 100644 StardewModdingAPI/Inheritance/Menus/SInventoryPage.cs delete mode 100644 StardewModdingAPI/Inheritance/Minigames/SMinigameBase.cs delete mode 100644 StardewModdingAPI/Inheritance/SBareObject.cs delete mode 100644 StardewModdingAPI/Inheritance/SGame.cs delete mode 100644 StardewModdingAPI/Inheritance/SObject.cs delete mode 100644 StardewModdingAPI/JsonResolver.cs delete mode 100644 StardewModdingAPI/Logger.cs delete mode 100644 StardewModdingAPI/Manifest.cs delete mode 100644 StardewModdingAPI/Mod.cs delete mode 100644 StardewModdingAPI/ModItem.cs delete mode 100644 StardewModdingAPI/Program.cs delete mode 100644 StardewModdingAPI/Properties/AssemblyInfo.cs delete mode 100644 StardewModdingAPI/StardewModdingAPI.csproj delete mode 100644 StardewModdingAPI/Version.cs delete mode 100644 StardewModdingAPI/icon.ico delete mode 100644 StardewModdingAPI/packages.config delete mode 100644 StardewModdingAPI/steam_appid.txt (limited to 'StardewModdingAPI') diff --git a/StardewModdingAPI/App.config b/StardewModdingAPI/App.config deleted file mode 100644 index 6664f1ed..00000000 --- a/StardewModdingAPI/App.config +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - - - - - \ No newline at end of file diff --git a/StardewModdingAPI/Command.cs b/StardewModdingAPI/Command.cs deleted file mode 100644 index 4214b1a7..00000000 --- a/StardewModdingAPI/Command.cs +++ /dev/null @@ -1,109 +0,0 @@ -using System; -using System.Collections.Generic; -using StardewModdingAPI.Events; - -namespace StardewModdingAPI -{ - public class Command - { - internal static List RegisteredCommands = new List(); - public string[] CalledArgs; - public string[] CommandArgs; - public string CommandDesc; - - public string CommandName; - - /// - /// Creates a Command from a Name, Description, and Arguments - /// - /// Name - /// Description - /// Arguments - public Command(string cname, string cdesc, string[] args = null) - { - CommandName = cname; - CommandDesc = cdesc; - if (args == null) - args = new string[0]; - CommandArgs = args; - } - - public event EventHandler CommandFired; - - /// - /// Calls the specified command. (It runs the command) - /// - /// The command to run - public static void CallCommand(string input) - { - input = input.TrimEnd(' '); - var args = new string[0]; - Command fnd; - if (input.Contains(" ")) - { - args = input.Split(new[] {" "}, 2, StringSplitOptions.RemoveEmptyEntries); - fnd = FindCommand(args[0]); - args = args[1].Split(new[] {" "}, StringSplitOptions.RemoveEmptyEntries); - } - else - { - fnd = FindCommand(input); - } - - if (fnd != null) - { - fnd.CalledArgs = args; - fnd.Fire(); - } - else - { - Log.AsyncR("Unknown Command"); - } - } - - /// - /// Registers a command to the list of commands properly - /// - /// Name of the command to register - /// Description - /// Arguments (these are purely for viewing so that a user can see what an argument needs to be) - /// - public static Command RegisterCommand(string command, string cdesc, string[] args = null) - { - var c = new Command(command, cdesc, args); - if (RegisteredCommands.Contains(c)) - { - Log.AsyncR($"Command already registered! [{c.CommandName}]"); - return RegisteredCommands.Find(x => x.Equals(c)); - } - - RegisteredCommands.Add(c); - Log.Async("Registered command: " + command); - - return c; - } - - /// - /// Looks up a command in the list of registered commands. Returns null if it doesn't exist (I think) - /// - /// Name of command to find - /// - public static Command FindCommand(string name) - { - return RegisteredCommands.Find(x => x.CommandName.Equals(name)); - } - - /// - /// Runs a command. Fires it. Calls it. Any of those. - /// - public void Fire() - { - if (CommandFired == null) - { - Log.AsyncR("Command failed to fire because it's fire event is null: " + CommandName); - return; - } - CommandFired.Invoke(this, new EventArgsCommand(this)); - } - } -} \ No newline at end of file diff --git a/StardewModdingAPI/Config.cs b/StardewModdingAPI/Config.cs deleted file mode 100644 index c5b7beca..00000000 --- a/StardewModdingAPI/Config.cs +++ /dev/null @@ -1,176 +0,0 @@ -/* - Copyright 2016 Zoey (Zoryn) -*/ - -using System; -using System.IO; -using System.Linq; -using Newtonsoft.Json; -using Newtonsoft.Json.Linq; - -namespace StardewModdingAPI -{ - public class Config - { - [JsonIgnore] - public virtual string ConfigLocation { get; protected internal set; } - - [JsonIgnore] - public virtual string ConfigDir => Path.GetDirectoryName(ConfigLocation); - - public virtual Config Instance() where T : Config => Activator.CreateInstance(); - - /// - /// Loads the config from the json blob on disk, updating and re-writing to the disk if needed. - /// - /// - /// - public virtual T LoadConfig() where T : Config - { - if (string.IsNullOrEmpty(ConfigLocation)) - { - Log.AsyncR("A config tried to load without specifying a location on the disk."); - return null; - } - - T ret = null; - - if (!File.Exists(ConfigLocation)) - { - //no config exists, generate default values - var c = GenerateDefaultConfig(); - c.ConfigLocation = ConfigLocation; - ret = c; - } - else - { - try - { - //try to load the config from a json blob on disk - var c = JsonConvert.DeserializeObject(File.ReadAllText(ConfigLocation), new JsonSerializerSettings {ContractResolver = new JsonResolver()}); - - c.ConfigLocation = ConfigLocation; - - //update the config with default values if needed - ret = c.UpdateConfig(); - - c = null; - } - catch (Exception ex) - { - Log.AsyncR($"Invalid JSON ({GetType().Name}): {ConfigLocation} \n{ex}"); - return GenerateDefaultConfig(); - } - } - - ret.WriteConfig(); - return ret; - } - - /// - /// MUST be implemented in inheriting class! - /// - public virtual T GenerateDefaultConfig() where T : Config - { - return null; - } - - /// - /// Merges a default-value config with the user-config on disk. - /// - /// - /// - public virtual T UpdateConfig() where T : Config - { - try - { - //default config - var b = JObject.FromObject(Instance().GenerateDefaultConfig(), new JsonSerializer {ContractResolver = new JsonResolver()}); - - //user config - var u = JObject.FromObject(this, new JsonSerializer {ContractResolver = new JsonResolver()}); - - //overwrite default values with user values - b.Merge(u, new JsonMergeSettings {MergeArrayHandling = MergeArrayHandling.Replace}); - - //cast json object to config - var c = b.ToObject(); - - //re-write the location on disk to the object - c.ConfigLocation = ConfigLocation; - - return c; - } - catch (Exception ex) - { - Log.AsyncR("An error occured when updating a config: " + ex); - return this as T; - } - } - } - - public static class ConfigExtensions - { - /// - /// Initializes an instance of any class that inherits from Config. - /// This method performs the loading, saving, and merging of the config on the disk and in memory at a default state. - /// This method should not be used to re-load or to re-save a config. - /// NOTE: You MUST set your config EQUAL to the return of this method! - /// - /// - /// - /// - /// - public static T InitializeConfig(this T baseConfig, string configLocation) where T : Config - { - if (baseConfig == null) - { - baseConfig = Activator.CreateInstance(); - /* - Log.AsyncR("A config tried to initialize whilst being null."); - return null; - */ - } - - if (string.IsNullOrEmpty(configLocation)) - { - Log.AsyncR("A config tried to initialize without specifying a location on the disk."); - return null; - } - - baseConfig.ConfigLocation = configLocation; - var c = baseConfig.LoadConfig(); - - return c; - } - - /// - /// Writes a config to a json blob on the disk specified in the config's properties. - /// - public static void WriteConfig(this T baseConfig) where T : Config - { - if (string.IsNullOrEmpty(baseConfig?.ConfigLocation) || string.IsNullOrEmpty(baseConfig.ConfigDir)) - { - Log.AsyncR("A config attempted to save when it itself or it's location were null."); - return; - } - - var s = JsonConvert.SerializeObject(baseConfig, typeof(T), Formatting.Indented, new JsonSerializerSettings {ContractResolver = new JsonResolver()}); - - if (!Directory.Exists(baseConfig.ConfigDir)) - Directory.CreateDirectory(baseConfig.ConfigDir); - - if (!File.Exists(baseConfig.ConfigLocation) || !File.ReadAllText(baseConfig.ConfigLocation).SequenceEqual(s)) - File.WriteAllText(baseConfig.ConfigLocation, s); - } - - /// - /// Re-reads the json blob on the disk and merges its values with a default config. - /// NOTE: You MUST set your config EQUAL to the return of this method! - /// - public static T ReloadConfig(this T baseConfig) where T : Config - { - return baseConfig.LoadConfig(); - } - } -} \ No newline at end of file diff --git a/StardewModdingAPI/Constants.cs b/StardewModdingAPI/Constants.cs deleted file mode 100644 index 0dd387b3..00000000 --- a/StardewModdingAPI/Constants.cs +++ /dev/null @@ -1,67 +0,0 @@ -using System; -using System.IO; -using System.Reflection; -using StardewValley; - -namespace StardewModdingAPI -{ - /// - /// Static class containing readonly values. - /// - public static class Constants - { - public static readonly Version Version = new Version(0, 40, 0, "Alpha"); - - /// - /// Not quite "constant", but it makes more sense for it to be here, at least for now - /// - public static int ModsLoaded = 0; - - /// - /// Stardew Valley's roaming app data location. - /// %AppData%//StardewValley - /// - public static string DataPath => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley"); - - public static string SavesPath => Path.Combine(DataPath, "Saves"); - - private static string saveFolderName => PlayerNull ? string.Empty : Game1.player.name.RemoveNumerics() + "_" + Game1.uniqueIDForThisGame; - public static string SaveFolderName => CurrentSavePathExists ? saveFolderName : ""; - - private static string currentSavePath => PlayerNull ? string.Empty : Path.Combine(SavesPath, saveFolderName); - public static string CurrentSavePath => CurrentSavePathExists ? currentSavePath : ""; - - public static bool CurrentSavePathExists => Directory.Exists(currentSavePath); - - public static bool PlayerNull => !Game1.hasLoadedGame || Game1.player == null || string.IsNullOrEmpty(Game1.player.name); - - /// - /// Execution path to execute the code. - /// - public static string ExecutionPath => Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); - - /// - /// Title for the API console - /// - public static string ConsoleTitle => $"Stardew Modding API Console - Version {Version.VersionString} - Mods Loaded: {ModsLoaded}"; - - /// - /// Path for log files to be output to. - /// %LocalAppData%//StardewValley//ErrorLogs - /// - public static string LogDir => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley", "ErrorLogs"); - - public static string LogPath => Path.Combine(LogDir, "MODDED_ProgramLog.Log_LATEST.txt"); - - /// - /// Whether or not to enable the Render Target drawing code offered by ClxS - /// Do not mark as 'const' or else 'if' checks will complain that the expression is always true in ReSharper - /// - public static bool EnableDrawingIntoRenderTarget => true; - - /// - /// Completely overrides the base game's draw call to the one is SGame - /// - public static bool EnableCompletelyOverridingBaseCalls => true; - } -} \ No newline at end of file diff --git a/StardewModdingAPI/Entities/SCharacter.cs b/StardewModdingAPI/Entities/SCharacter.cs deleted file mode 100644 index 2d941d55..00000000 --- a/StardewModdingAPI/Entities/SCharacter.cs +++ /dev/null @@ -1,6 +0,0 @@ -namespace StardewModdingAPI.Entities -{ - internal class SCharacter - { - } -} \ No newline at end of file diff --git a/StardewModdingAPI/Entities/SFarm.cs b/StardewModdingAPI/Entities/SFarm.cs deleted file mode 100644 index c6c64681..00000000 --- a/StardewModdingAPI/Entities/SFarm.cs +++ /dev/null @@ -1,6 +0,0 @@ -namespace StardewModdingAPI.Entities -{ - internal class SFarm - { - } -} \ No newline at end of file diff --git a/StardewModdingAPI/Entities/SFarmAnimal.cs b/StardewModdingAPI/Entities/SFarmAnimal.cs deleted file mode 100644 index fb8ee267..00000000 --- a/StardewModdingAPI/Entities/SFarmAnimal.cs +++ /dev/null @@ -1,6 +0,0 @@ -namespace StardewModdingAPI.Entities -{ - internal class SFarmAnimal - { - } -} \ No newline at end of file diff --git a/StardewModdingAPI/Entities/SNpc.cs b/StardewModdingAPI/Entities/SNpc.cs deleted file mode 100644 index 727dcff7..00000000 --- a/StardewModdingAPI/Entities/SNpc.cs +++ /dev/null @@ -1,6 +0,0 @@ -namespace StardewModdingAPI.Entities -{ - internal class SNpc - { - } -} \ No newline at end of file diff --git a/StardewModdingAPI/Entities/SPlayer.cs b/StardewModdingAPI/Entities/SPlayer.cs deleted file mode 100644 index d464cded..00000000 --- a/StardewModdingAPI/Entities/SPlayer.cs +++ /dev/null @@ -1,33 +0,0 @@ -using System; -using System.Collections.Generic; -using StardewValley; - -namespace StardewModdingAPI.Entities -{ - /// - /// Static class for intergrating with the player - /// - public class SPlayer - { - /// - /// Calls 'getAllFarmers' in Game1 - /// - public static List AllFarmers => Game1.getAllFarmers(); - - /// - /// Do not use. - /// - [Obsolete("Use 'Player' instead.")] - public static Farmer CurrentFarmer => Game1.player; - - /// - /// Gets the current player from Game1 - /// - public static Farmer Player => Game1.player; - - /// - /// Gets the player's current location from Game1 - /// - public static GameLocation CurrentFarmerLocation => Player.currentLocation; - } -} \ No newline at end of file diff --git a/StardewModdingAPI/Events/Controls.cs b/StardewModdingAPI/Events/Controls.cs deleted file mode 100644 index 6415561a..00000000 --- a/StardewModdingAPI/Events/Controls.cs +++ /dev/null @@ -1,58 +0,0 @@ -using System; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Input; - -namespace StardewModdingAPI.Events -{ - public static class ControlEvents - { - public static event EventHandler KeyboardChanged = delegate { }; - public static event EventHandler KeyPressed = delegate { }; - public static event EventHandler KeyReleased = delegate { }; - public static event EventHandler MouseChanged = delegate { }; - public static event EventHandler ControllerButtonPressed = delegate { }; - public static event EventHandler ControllerButtonReleased = delegate { }; - public static event EventHandler ControllerTriggerPressed = delegate { }; - public static event EventHandler ControllerTriggerReleased = delegate { }; - - internal static void InvokeKeyboardChanged(KeyboardState priorState, KeyboardState newState) - { - KeyboardChanged.Invoke(null, new EventArgsKeyboardStateChanged(priorState, newState)); - } - - internal static void InvokeMouseChanged(MouseState priorState, MouseState newState) - { - MouseChanged.Invoke(null, new EventArgsMouseStateChanged(priorState, newState)); - } - - internal static void InvokeKeyPressed(Keys key) - { - KeyPressed.Invoke(null, new EventArgsKeyPressed(key)); - } - - internal static void InvokeKeyReleased(Keys key) - { - KeyReleased.Invoke(null, new EventArgsKeyPressed(key)); - } - - internal static void InvokeButtonPressed(PlayerIndex playerIndex, Buttons buttons) - { - ControllerButtonPressed.Invoke(null, new EventArgsControllerButtonPressed(playerIndex, buttons)); - } - - internal static void InvokeButtonReleased(PlayerIndex playerIndex, Buttons buttons) - { - ControllerButtonReleased.Invoke(null, new EventArgsControllerButtonReleased(playerIndex, buttons)); - } - - internal static void InvokeTriggerPressed(PlayerIndex playerIndex, Buttons buttons, float value) - { - ControllerTriggerPressed.Invoke(null, new EventArgsControllerTriggerPressed(playerIndex, buttons, value)); - } - - internal static void InvokeTriggerReleased(PlayerIndex playerIndex, Buttons buttons, float value) - { - ControllerTriggerReleased.Invoke(null, new EventArgsControllerTriggerReleased(playerIndex, buttons, value)); - } - } -} \ No newline at end of file diff --git a/StardewModdingAPI/Events/EventArgs.cs b/StardewModdingAPI/Events/EventArgs.cs deleted file mode 100644 index 2bce964e..00000000 --- a/StardewModdingAPI/Events/EventArgs.cs +++ /dev/null @@ -1,272 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Input; -using StardewModdingAPI.Inheritance; -using StardewValley; -using StardewValley.Menus; -using Object = StardewValley.Object; - -namespace StardewModdingAPI.Events -{ - public class EventArgsKeyboardStateChanged : EventArgs - { - public EventArgsKeyboardStateChanged(KeyboardState priorState, KeyboardState newState) - { - NewState = newState; - NewState = newState; - } - - public KeyboardState NewState { get; private set; } - public KeyboardState PriorState { get; private set; } - } - - public class EventArgsKeyPressed : EventArgs - { - public EventArgsKeyPressed(Keys keyPressed) - { - KeyPressed = keyPressed; - } - - public Keys KeyPressed { get; private set; } - } - - public class EventArgsControllerButtonPressed : EventArgs - { - public EventArgsControllerButtonPressed(PlayerIndex playerIndex, Buttons buttonPressed) - { - PlayerIndex = playerIndex; - ButtonPressed = buttonPressed; - } - - public PlayerIndex PlayerIndex { get; private set; } - public Buttons ButtonPressed { get; private set; } - } - - public class EventArgsControllerButtonReleased : EventArgs - { - public EventArgsControllerButtonReleased(PlayerIndex playerIndex, Buttons buttonReleased) - { - PlayerIndex = playerIndex; - ButtonReleased = buttonReleased; - } - - public PlayerIndex PlayerIndex { get; private set; } - public Buttons ButtonReleased { get; private set; } - } - - public class EventArgsControllerTriggerPressed : EventArgs - { - public EventArgsControllerTriggerPressed(PlayerIndex playerIndex, Buttons buttonPressed, float value) - { - PlayerIndex = playerIndex; - ButtonPressed = buttonPressed; - Value = value; - } - - public PlayerIndex PlayerIndex { get; private set; } - public Buttons ButtonPressed { get; private set; } - public float Value { get; private set; } - } - - public class EventArgsControllerTriggerReleased : EventArgs - { - public EventArgsControllerTriggerReleased(PlayerIndex playerIndex, Buttons buttonReleased, float value) - { - PlayerIndex = playerIndex; - ButtonReleased = buttonReleased; - Value = value; - } - - public PlayerIndex PlayerIndex { get; private set; } - public Buttons ButtonReleased { get; private set; } - public float Value { get; private set; } - } - - public class EventArgsMouseStateChanged : EventArgs - { - public EventArgsMouseStateChanged(MouseState priorState, MouseState newState) - { - NewState = newState; - NewState = newState; - } - - public MouseState NewState { get; private set; } - public MouseState PriorState { get; private set; } - } - - public class EventArgsClickableMenuChanged : EventArgs - { - public EventArgsClickableMenuChanged(IClickableMenu priorMenu, IClickableMenu newMenu) - { - NewMenu = newMenu; - PriorMenu = priorMenu; - } - - public IClickableMenu NewMenu { get; private set; } - public IClickableMenu PriorMenu { get; private set; } - } - - public class EventArgsClickableMenuClosed : EventArgs - { - public EventArgsClickableMenuClosed(IClickableMenu priorMenu) - { - PriorMenu = priorMenu; - } - - public IClickableMenu PriorMenu { get; private set; } - } - - public class EventArgsGameLocationsChanged : EventArgs - { - public EventArgsGameLocationsChanged(List newLocations) - { - NewLocations = newLocations; - } - - public List NewLocations { get; private set; } - } - - public class EventArgsMineLevelChanged : EventArgs - { - public EventArgsMineLevelChanged(int previousMineLevel, int currentMineLevel) - { - PreviousMineLevel = previousMineLevel; - CurrentMineLevel = currentMineLevel; - } - - public int PreviousMineLevel { get; private set; } - public int CurrentMineLevel { get; private set; } - } - - public class EventArgsLocationObjectsChanged : EventArgs - { - public EventArgsLocationObjectsChanged(SerializableDictionary newObjects) - { - NewObjects = newObjects; - } - - public SerializableDictionary NewObjects { get; private set; } - } - - public class EventArgsCurrentLocationChanged : EventArgs - { - public EventArgsCurrentLocationChanged(GameLocation priorLocation, GameLocation newLocation) - { - NewLocation = newLocation; - PriorLocation = priorLocation; - } - - public GameLocation NewLocation { get; private set; } - public GameLocation PriorLocation { get; private set; } - } - - public class EventArgsFarmerChanged : EventArgs - { - public EventArgsFarmerChanged(Farmer priorFarmer, Farmer newFarmer) - { - NewFarmer = NewFarmer; - PriorFarmer = PriorFarmer; - } - - public Farmer NewFarmer { get; } - public Farmer PriorFarmer { get; } - } - - public class EventArgsInventoryChanged : EventArgs - { - public EventArgsInventoryChanged(List inventory, List changedItems) - { - Inventory = inventory; - Added = changedItems.Where(n => n.ChangeType == ChangeType.Added).ToList(); - Removed = changedItems.Where(n => n.ChangeType == ChangeType.Removed).ToList(); - QuantityChanged = changedItems.Where(n => n.ChangeType == ChangeType.StackChange).ToList(); - } - - public List Inventory { get; private set; } - public List Added { get; private set; } - public List Removed { get; private set; } - public List QuantityChanged { get; private set; } - } - - public class EventArgsLevelUp : EventArgs - { - public enum LevelType - { - Combat, - Farming, - Fishing, - Foraging, - Mining, - Luck - } - - public EventArgsLevelUp(LevelType type, int newLevel) - { - Type = type; - NewLevel = newLevel; - } - - public LevelType Type { get; private set; } - public int NewLevel { get; private set; } - } - - public class EventArgsIntChanged : EventArgs - { - public EventArgsIntChanged(int priorInt, int newInt) - { - NewInt = NewInt; - PriorInt = PriorInt; - } - - public int NewInt { get; } - public int PriorInt { get; } - } - - public class EventArgsStringChanged : EventArgs - { - public EventArgsStringChanged(string priorString, string newString) - { - NewString = newString; - PriorString = priorString; - } - - public string NewString { get; private set; } - public string PriorString { get; private set; } - } - - public class EventArgsLoadedGameChanged : EventArgs - { - public EventArgsLoadedGameChanged(bool loadedGame) - { - LoadedGame = loadedGame; - } - - public bool LoadedGame { get; private set; } - } - - public class EventArgsNewDay : EventArgs - { - public EventArgsNewDay(int prevDay, int curDay, bool newDay) - { - PreviousDay = prevDay; - CurrentDay = curDay; - IsNewDay = newDay; - } - - public int PreviousDay { get; private set; } - public int CurrentDay { get; private set; } - public bool IsNewDay { get; private set; } - } - - public class EventArgsCommand : EventArgs - { - public EventArgsCommand(Command command) - { - Command = command; - } - - public Command Command { get; private set; } - } -} \ No newline at end of file diff --git a/StardewModdingAPI/Events/Game.cs b/StardewModdingAPI/Events/Game.cs deleted file mode 100644 index 8b8042ed..00000000 --- a/StardewModdingAPI/Events/Game.cs +++ /dev/null @@ -1,123 +0,0 @@ -using System; - -namespace StardewModdingAPI.Events -{ - public static class GameEvents - { - public static event EventHandler GameLoaded = delegate { }; - public static event EventHandler Initialize = delegate { }; - public static event EventHandler LoadContent = delegate { }; - public static event EventHandler FirstUpdateTick = delegate { }; - - /// - /// Fires every update (1/60 of a second) - /// - public static event EventHandler UpdateTick = delegate { }; - - /// - /// Fires every other update (1/30 of a second) - /// - public static event EventHandler SecondUpdateTick = delegate { }; - - /// - /// Fires every fourth update (1/15 of a second) - /// - public static event EventHandler FourthUpdateTick = delegate { }; - - /// - /// Fires every eighth update (roughly 1/8 of a second) - /// - public static event EventHandler EighthUpdateTick = delegate { }; - - /// - /// Fires every fifthteenth update (1/4 of a second) - /// - public static event EventHandler QuarterSecondTick = delegate { }; - - /// - /// Fires every thirtieth update (1/2 of a second) - /// - public static event EventHandler HalfSecondTick = delegate { }; - - /// - /// Fires every sixtieth update (a second) - /// - public static event EventHandler OneSecondTick = delegate { }; - - internal static void InvokeGameLoaded() - { - GameLoaded.Invoke(null, EventArgs.Empty); - } - - internal static void InvokeInitialize() - { - try - { - Initialize.Invoke(null, EventArgs.Empty); - } - catch (Exception ex) - { - Log.AsyncR("An exception occured in XNA Initialize: " + ex); - } - } - - internal static void InvokeLoadContent() - { - try - { - LoadContent.Invoke(null, EventArgs.Empty); - } - catch (Exception ex) - { - Log.AsyncR("An exception occured in XNA LoadContent: " + ex); - } - } - - internal static void InvokeUpdateTick() - { - try - { - UpdateTick.Invoke(null, EventArgs.Empty); - } - catch (Exception ex) - { - Log.AsyncR("An exception occured in XNA UpdateTick: " + ex); - } - } - - internal static void InvokeSecondUpdateTick() - { - SecondUpdateTick.Invoke(null, EventArgs.Empty); - } - - internal static void InvokeFourthUpdateTick() - { - FourthUpdateTick.Invoke(null, EventArgs.Empty); - } - - internal static void InvokeEighthUpdateTick() - { - EighthUpdateTick.Invoke(null, EventArgs.Empty); - } - - internal static void InvokeQuarterSecondTick() - { - QuarterSecondTick.Invoke(null, EventArgs.Empty); - } - - internal static void InvokeHalfSecondTick() - { - HalfSecondTick.Invoke(null, EventArgs.Empty); - } - - internal static void InvokeOneSecondTick() - { - OneSecondTick.Invoke(null, EventArgs.Empty); - } - - internal static void InvokeFirstUpdateTick() - { - FirstUpdateTick.Invoke(null, EventArgs.Empty); - } - } -} \ No newline at end of file diff --git a/StardewModdingAPI/Events/Graphics.cs b/StardewModdingAPI/Events/Graphics.cs deleted file mode 100644 index 331d3e3a..00000000 --- a/StardewModdingAPI/Events/Graphics.cs +++ /dev/null @@ -1,162 +0,0 @@ -using System; - -namespace StardewModdingAPI.Events -{ - /// - /// - /// - public static class GraphicsEvents - { - /// - /// Occurs when the form (game) is resized. - /// - public static event EventHandler Resize = delegate { }; - - /// - /// Occurs before anything is drawn. - /// - public static event EventHandler OnPreRenderEvent = delegate { }; - - /// - /// Occurs before the GUI is drawn. - /// - public static event EventHandler OnPreRenderGuiEvent = delegate { }; - - /// - /// Occurs after the GUI is drawn. - /// - public static event EventHandler OnPostRenderGuiEvent = delegate { }; - - /// - /// Occurs before the HUD is drawn. - /// - public static event EventHandler OnPreRenderHudEvent = delegate { }; - - /// - /// Occurs after the HUD is drawn. - /// - public static event EventHandler OnPostRenderHudEvent = delegate { }; - - /// - /// Occurs after everything is drawn. - /// - public static event EventHandler OnPostRenderEvent = delegate { }; - - /// - /// Occurs before the GUI is drawn. Does not check for conditional statements. - /// - public static event EventHandler OnPreRenderGuiEventNoCheck = delegate { }; - - /// - /// Occurs after the GUI is drawn. Does not check for conditional statements. - /// - public static event EventHandler OnPostRenderGuiEventNoCheck = delegate { }; - - /// - /// Occurs before the HUD is drawn. Does not check for conditional statements. - /// - public static event EventHandler OnPreRenderHudEventNoCheck = delegate { }; - - /// - /// Occurs after the HUD is drawn. Does not check for conditional statements. - /// - public static event EventHandler OnPostRenderHudEventNoCheck = delegate { }; - - /// - /// Draws when SGame.Debug is true. F3 toggles this. - /// Game1.spriteBatch.Begin() is pre-called. - /// Do not make end or begin calls to the spritebatch. - /// If you are only trying to add debug information, use SGame.DebugMessageQueue in your Update loop. - /// - public static event EventHandler DrawDebug = delegate { }; - - internal static void InvokeDrawDebug(object sender, EventArgs e) - { - DrawDebug.Invoke(sender, e); - } - - internal static void InvokeOnPreRenderEvent(object sender, EventArgs e) - { - OnPreRenderEvent.Invoke(sender, e); - } - - internal static void InvokeOnPreRenderGuiEvent(object sender, EventArgs e) - { - OnPreRenderGuiEvent.Invoke(sender, e); - } - - internal static void InvokeOnPostRenderGuiEvent(object sender, EventArgs e) - { - OnPostRenderGuiEvent.Invoke(sender, e); - } - - internal static void InvokeOnPreRenderHudEvent(object sender, EventArgs e) - { - OnPreRenderHudEvent.Invoke(sender, e); - } - - internal static void InvokeOnPostRenderHudEvent(object sender, EventArgs e) - { - OnPostRenderHudEvent.Invoke(sender, e); - } - - internal static void InvokeOnPostRenderEvent(object sender, EventArgs e) - { - OnPostRenderEvent.Invoke(sender, e); - } - - internal static void InvokeOnPreRenderGuiEventNoCheck(object sender, EventArgs e) - { - OnPreRenderGuiEventNoCheck.Invoke(sender, e); - } - - internal static void InvokeOnPostRenderGuiEventNoCheck(object sender, EventArgs e) - { - OnPostRenderGuiEventNoCheck.Invoke(sender, e); - } - - internal static void InvokeOnPreRenderHudEventNoCheck(object sender, EventArgs e) - { - OnPreRenderHudEventNoCheck.Invoke(sender, e); - } - - internal static void InvokeOnPostRenderHudEventNoCheck(object sender, EventArgs e) - { - OnPostRenderHudEventNoCheck.Invoke(sender, e); - } - - internal static void InvokeResize(object sender, EventArgs e) - { - Resize.Invoke(sender, e); - } - - #region To Remove - - [Obsolete("Use the other Pre/Post render events instead.")] - public static event EventHandler DrawTick = delegate { }; - - [Obsolete("Use the other Pre/Post render events instead. All of them will automatically be drawn into the render target if needed.")] - public static event EventHandler DrawInRenderTargetTick = delegate { }; - - [Obsolete("Should not be used.")] - public static void InvokeDrawTick() - { - try - { - DrawTick.Invoke(null, EventArgs.Empty); - } - catch (Exception ex) - { - Log.AsyncR("An exception occured in a Mod's DrawTick: " + ex); - } - } - - [Obsolete("Should not be used.")] - public static void InvokeDrawInRenderTargetTick() - { - DrawInRenderTargetTick.Invoke(null, EventArgs.Empty); - } - - #endregion - } -} \ No newline at end of file diff --git a/StardewModdingAPI/Events/Location.cs b/StardewModdingAPI/Events/Location.cs deleted file mode 100644 index f951ab95..00000000 --- a/StardewModdingAPI/Events/Location.cs +++ /dev/null @@ -1,30 +0,0 @@ -using System; -using System.Collections.Generic; -using Microsoft.Xna.Framework; -using StardewValley; -using Object = StardewValley.Object; - -namespace StardewModdingAPI.Events -{ - public static class LocationEvents - { - public static event EventHandler LocationsChanged = delegate { }; - public static event EventHandler LocationObjectsChanged = delegate { }; - public static event EventHandler CurrentLocationChanged = delegate { }; - - internal static void InvokeLocationsChanged(List newLocations) - { - LocationsChanged.Invoke(null, new EventArgsGameLocationsChanged(newLocations)); - } - - internal static void InvokeCurrentLocationChanged(GameLocation priorLocation, GameLocation newLocation) - { - CurrentLocationChanged.Invoke(null, new EventArgsCurrentLocationChanged(priorLocation, newLocation)); - } - - internal static void InvokeOnNewLocationObject(SerializableDictionary newObjects) - { - LocationObjectsChanged.Invoke(null, new EventArgsLocationObjectsChanged(newObjects)); - } - } -} \ No newline at end of file diff --git a/StardewModdingAPI/Events/Menu.cs b/StardewModdingAPI/Events/Menu.cs deleted file mode 100644 index 0e043780..00000000 --- a/StardewModdingAPI/Events/Menu.cs +++ /dev/null @@ -1,21 +0,0 @@ -using System; -using StardewValley.Menus; - -namespace StardewModdingAPI.Events -{ - public static class MenuEvents - { - public static event EventHandler MenuChanged = delegate { }; - public static event EventHandler MenuClosed = delegate { }; - - internal static void InvokeMenuChanged(IClickableMenu priorMenu, IClickableMenu newMenu) - { - MenuChanged.Invoke(null, new EventArgsClickableMenuChanged(priorMenu, newMenu)); - } - - internal static void InvokeMenuClosed(IClickableMenu priorMenu) - { - MenuClosed.Invoke(null, new EventArgsClickableMenuClosed(priorMenu)); - } - } -} \ No newline at end of file diff --git a/StardewModdingAPI/Events/Mine.cs b/StardewModdingAPI/Events/Mine.cs deleted file mode 100644 index 55514d42..00000000 --- a/StardewModdingAPI/Events/Mine.cs +++ /dev/null @@ -1,14 +0,0 @@ -using System; - -namespace StardewModdingAPI.Events -{ - public static class MineEvents - { - public static event EventHandler MineLevelChanged = delegate { }; - - internal static void InvokeMineLevelChanged(int previousMinelevel, int currentMineLevel) - { - MineLevelChanged.Invoke(null, new EventArgsMineLevelChanged(previousMinelevel, currentMineLevel)); - } - } -} \ No newline at end of file diff --git a/StardewModdingAPI/Events/Player.cs b/StardewModdingAPI/Events/Player.cs deleted file mode 100644 index 22f572b7..00000000 --- a/StardewModdingAPI/Events/Player.cs +++ /dev/null @@ -1,35 +0,0 @@ -using System; -using System.Collections.Generic; -using StardewModdingAPI.Inheritance; -using StardewValley; - -namespace StardewModdingAPI.Events -{ - public static class PlayerEvents - { - public static event EventHandler FarmerChanged = delegate { }; - public static event EventHandler InventoryChanged = delegate { }; - public static event EventHandler LeveledUp = delegate { }; - public static event EventHandler LoadedGame = delegate { }; - - internal static void InvokeFarmerChanged(Farmer priorFarmer, Farmer newFarmer) - { - FarmerChanged.Invoke(null, new EventArgsFarmerChanged(priorFarmer, newFarmer)); - } - - internal static void InvokeInventoryChanged(List inventory, List changedItems) - { - InventoryChanged.Invoke(null, new EventArgsInventoryChanged(inventory, changedItems)); - } - - internal static void InvokeLeveledUp(EventArgsLevelUp.LevelType type, int newLevel) - { - LeveledUp.Invoke(null, new EventArgsLevelUp(type, newLevel)); - } - - internal static void InvokeLoadedGame(EventArgsLoadedGameChanged loaded) - { - LoadedGame.Invoke(null, loaded); - } - } -} \ No newline at end of file diff --git a/StardewModdingAPI/Events/Time.cs b/StardewModdingAPI/Events/Time.cs deleted file mode 100644 index 39ca642a..00000000 --- a/StardewModdingAPI/Events/Time.cs +++ /dev/null @@ -1,42 +0,0 @@ -using System; - -namespace StardewModdingAPI.Events -{ - public static class TimeEvents - { - public static event EventHandler TimeOfDayChanged = delegate { }; - public static event EventHandler DayOfMonthChanged = delegate { }; - public static event EventHandler YearOfGameChanged = delegate { }; - public static event EventHandler SeasonOfYearChanged = delegate { }; - - /// - /// Occurs when Game1.newDay changes. True directly before saving, and False directly after. - /// - public static event EventHandler OnNewDay = delegate { }; - - internal static void InvokeTimeOfDayChanged(int priorInt, int newInt) - { - TimeOfDayChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt)); - } - - internal static void InvokeDayOfMonthChanged(int priorInt, int newInt) - { - DayOfMonthChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt)); - } - - internal static void InvokeYearOfGameChanged(int priorInt, int newInt) - { - YearOfGameChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt)); - } - - internal static void InvokeSeasonOfYearChanged(string priorString, string newString) - { - SeasonOfYearChanged.Invoke(null, new EventArgsStringChanged(priorString, newString)); - } - - internal static void InvokeOnNewDay(int priorInt, int newInt, bool newDay) - { - OnNewDay.Invoke(null, new EventArgsNewDay(priorInt, newInt, newDay)); - } - } -} \ No newline at end of file diff --git a/StardewModdingAPI/Extensions.cs b/StardewModdingAPI/Extensions.cs deleted file mode 100644 index abad6ce2..00000000 --- a/StardewModdingAPI/Extensions.cs +++ /dev/null @@ -1,135 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using System.Linq; -using System.Reflection; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Input; - -namespace StardewModdingAPI -{ - public static class Extensions - { - public static Random Random = new Random(); - - public static bool IsKeyDown(this Keys key) - { - return Keyboard.GetState().IsKeyDown(key); - } - - public static Color RandomColour() - { - return new Color(Random.Next(0, 255), Random.Next(0, 255), Random.Next(0, 255)); - } - - [Obsolete("The usage of ToSingular has changed. Please update your call to use ToSingular")] - public static string ToSingular(this IEnumerable ienum, string split = ", ") - { - Log.AsyncR("The usage of ToSingular has changed. Please update your call to use ToSingular"); - return ""; - } - - public static string ToSingular(this IEnumerable ienum, string split = ", ") // where T : class - { - //Apparently Keys[] won't split normally :l - if (typeof(T) == typeof(Keys)) - { - return string.Join(split, ienum.ToArray()); - } - return string.Join(split, ienum); - } - - /*public static string ToSingular(this IEnumerable ienum, string split = ", ") - { - return string.Join(split, ienum); - }*/ - - public static bool IsInt32(this object o) - { - int i; - return int.TryParse(o.ToString(), out i); - } - - public static int AsInt32(this object o) - { - return int.Parse(o.ToString()); - } - - public static bool IsBool(this object o) - { - bool b; - return bool.TryParse(o.ToString(), out b); - } - - public static bool AsBool(this object o) - { - return bool.Parse(o.ToString()); - } - - public static int GetHash(this IEnumerable enumerable) - { - var hash = 0; - foreach (var v in enumerable) - { - hash ^= v.GetHashCode(); - } - return hash; - } - - public static T Cast(this object o) where T : class - { - return o as T; - } - - public static FieldInfo[] GetPrivateFields(this object o) - { - return o.GetType().GetFields(BindingFlags.Instance | BindingFlags.NonPublic); - } - - public static FieldInfo GetBaseFieldInfo(this Type t, string name) - { - return t.GetField(name, BindingFlags.Instance | BindingFlags.NonPublic); - } - - public static T GetBaseFieldValue(this Type t, object o, string name) where T : class - { - return t.GetBaseFieldInfo(name).GetValue(o) as T; - } - - public static void SetBaseFieldValue(this Type t, object o, string name, object newValue) where T : class - { - t.GetBaseFieldInfo(name).SetValue(o, newValue as T); - } - - /* - public static T GetBaseFieldValue(this object o, string name) where T : class - { - return o.GetType().GetBaseFieldInfo(name).GetValue(o) as T; - }*/ - - /* - public static object GetBaseFieldValue(this object o, string name) - { - return o.GetType().GetBaseFieldInfo(name).GetValue(o); - } - - public static void SetBaseFieldValue (this object o, string name, object newValue) - { - o.GetType().GetBaseFieldInfo(name).SetValue(o, newValue); - } - */ - - public static string RemoveNumerics(this string st) - { - var s = st; - foreach (var c in s) - { - if (!char.IsLetterOrDigit(c)) - { - s = s.Replace(c.ToString(), ""); - } - } - return s; - } - } -} \ No newline at end of file diff --git a/StardewModdingAPI/FodyWeavers.xml b/StardewModdingAPI/FodyWeavers.xml deleted file mode 100644 index 2e6d4a7a..00000000 --- a/StardewModdingAPI/FodyWeavers.xml +++ /dev/null @@ -1,5 +0,0 @@ - - - - - \ No newline at end of file diff --git a/StardewModdingAPI/Inheritance/ItemStackChange.cs b/StardewModdingAPI/Inheritance/ItemStackChange.cs deleted file mode 100644 index 88fc002e..00000000 --- a/StardewModdingAPI/Inheritance/ItemStackChange.cs +++ /dev/null @@ -1,18 +0,0 @@ -using StardewValley; - -namespace StardewModdingAPI.Inheritance -{ - public enum ChangeType - { - Removed, - Added, - StackChange - } - - public class ItemStackChange - { - public Item Item { get; set; } - public int StackChange { get; set; } - public ChangeType ChangeType { get; set; } - } -} \ No newline at end of file diff --git a/StardewModdingAPI/Inheritance/Menus/SBobberBar.cs b/StardewModdingAPI/Inheritance/Menus/SBobberBar.cs deleted file mode 100644 index 1e424f73..00000000 --- a/StardewModdingAPI/Inheritance/Menus/SBobberBar.cs +++ /dev/null @@ -1,288 +0,0 @@ -using System.Reflection; -using Microsoft.Xna.Framework; -using StardewValley.BellsAndWhistles; -using StardewValley.Menus; - -namespace StardewModdingAPI.Inheritance.Menus -{ - public class SBobberBar : BobberBar - { - /// - /// DO NOT CONSTRUCT THIS CLASS - /// To retrieve an instance of SBobberBar, use SBobberBar.ConstructFromBaseClass() - /// - public SBobberBar(int whichFish, float fishSize, bool treasure, int bobber) : base(whichFish, fishSize, treasure, bobber) - { - } - - public BobberBar BaseBobberBar { get; private set; } - - /// - /// The green rectangle bar that moves up and down - /// - public float bobberPosition - { - get { return (float) GetBaseFieldInfo("bobberPosition").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("bobberPosition").SetValue(BaseBobberBar, value); } - } - - /// - /// The green bar on the right. How close to catching the fish you are - /// Range: 0 - 1 | 1 = catch, 0 = fail - /// - public float distanceFromCatching - { - get { return (float) GetBaseFieldInfo("distanceFromCatching").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("distanceFromCatching").SetValue(BaseBobberBar, value); } - } - - public float difficulty - { - get { return (float) GetBaseFieldInfo("difficulty").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("difficulty").SetValue(BaseBobberBar, value); } - } - - public int motionType - { - get { return (int) GetBaseFieldInfo("motionType").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("motionType").SetValue(BaseBobberBar, value); } - } - - public int whichFish - { - get { return (int) GetBaseFieldInfo("whichFish").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("whichFish").SetValue(BaseBobberBar, value); } - } - - public float bobberSpeed - { - get { return (float) GetBaseFieldInfo("bobberSpeed").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("bobberSpeed").SetValue(BaseBobberBar, value); } - } - - public float bobberAcceleration - { - get { return (float) GetBaseFieldInfo("bobberAcceleration").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("bobberAcceleration").SetValue(BaseBobberBar, value); } - } - - public float bobberTargetPosition - { - get { return (float) GetBaseFieldInfo("bobberTargetPosition").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("bobberTargetPosition").SetValue(BaseBobberBar, value); } - } - - public float scale - { - get { return (float) GetBaseFieldInfo("scale").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("scale").SetValue(BaseBobberBar, value); } - } - - public float everythingShakeTimer - { - get { return (float) GetBaseFieldInfo("everythingShakeTimer").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("everythingShakeTimer").SetValue(BaseBobberBar, value); } - } - - public float floaterSinkerAcceleration - { - get { return (float) GetBaseFieldInfo("floaterSinkerAcceleration").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("floaterSinkerAcceleration").SetValue(BaseBobberBar, value); } - } - - public float treasurePosition - { - get { return (float) GetBaseFieldInfo("treasurePosition").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("treasurePosition").SetValue(BaseBobberBar, value); } - } - - public float treasureCatchLevel - { - get { return (float) GetBaseFieldInfo("treasureCatchLevel").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("treasureCatchLevel").SetValue(BaseBobberBar, value); } - } - - public float treasureAppearTimer - { - get { return (float) GetBaseFieldInfo("treasureAppearTimer").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("treasureAppearTimer").SetValue(BaseBobberBar, value); } - } - - public float treasureScale - { - get { return (float) GetBaseFieldInfo("treasureScale").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("treasureScale").SetValue(BaseBobberBar, value); } - } - - public bool bobberInBar - { - get { return (bool) GetBaseFieldInfo("bobberInBar").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("bobberInBar").SetValue(BaseBobberBar, value); } - } - - public bool buttonPressed - { - get { return (bool) GetBaseFieldInfo("buttonPressed").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("buttonPressed").SetValue(BaseBobberBar, value); } - } - - public bool flipBubble - { - get { return (bool) GetBaseFieldInfo("flipBubble").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("flipBubble").SetValue(BaseBobberBar, value); } - } - - public bool fadeIn - { - get { return (bool) GetBaseFieldInfo("fadeIn").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("fadeIn").SetValue(BaseBobberBar, value); } - } - - public bool fadeOut - { - get { return (bool) GetBaseFieldInfo("fadeOut").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("bobberPfadeOutosition").SetValue(BaseBobberBar, value); } - } - - /// - /// Whether or not a treasure chest appears - /// - public bool treasure - { - get { return (bool) GetBaseFieldInfo("treasure").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("treasure").SetValue(BaseBobberBar, value); } - } - - public bool treasureCaught - { - get { return (bool) GetBaseFieldInfo("treasureCaught").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("treasureCaught").SetValue(BaseBobberBar, value); } - } - - public bool perfect - { - get { return (bool) GetBaseFieldInfo("perfect").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("perfect").SetValue(BaseBobberBar, value); } - } - - public bool bossFish - { - get { return (bool) GetBaseFieldInfo("bossFish").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("bossFish").SetValue(BaseBobberBar, value); } - } - - public int bobberBarHeight - { - get { return (int) GetBaseFieldInfo("bobberBarHeight").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("bobberBarHeight").SetValue(BaseBobberBar, value); } - } - - public int fishSize - { - get { return (int) GetBaseFieldInfo("fishSize").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("fishSize").SetValue(BaseBobberBar, value); } - } - - public int fishQuality - { - get { return (int) GetBaseFieldInfo("fishQuality").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("fishQuality").SetValue(BaseBobberBar, value); } - } - - public int minFishSize - { - get { return (int) GetBaseFieldInfo("minFishSize").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("minFishSize").SetValue(BaseBobberBar, value); } - } - - public int maxFishSize - { - get { return (int) GetBaseFieldInfo("maxFishSize").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("maxFishSize").SetValue(BaseBobberBar, value); } - } - - public int fishSizeReductionTimer - { - get { return (int) GetBaseFieldInfo("fishSizeReductionTimer").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("fishSizeReductionTimer").SetValue(BaseBobberBar, value); } - } - - public int whichBobber - { - get { return (int) GetBaseFieldInfo("whichBobber").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("whichBobber").SetValue(BaseBobberBar, value); } - } - - public Vector2 barShake - { - get { return (Vector2) GetBaseFieldInfo("barShake").GetValue(BaseBobberBar); } - set { GetBaseFieldInfo("barShake").SetValue(BaseBobberBar, value); } - } - -