From 9992915f565578949cad8d9bb8ceb360e0db5c85 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Tue, 31 May 2022 18:32:23 -0400 Subject: replace MemoryCache with custom cache This was causing significant frame stutters for some players since the migration to .NET 5 in Stardew Valley 1.5.5. --- build/unix/prepare-install-package.sh | 4 ---- 1 file changed, 4 deletions(-) (limited to 'build/unix') diff --git a/build/unix/prepare-install-package.sh b/build/unix/prepare-install-package.sh index 9b195f37..01c3a0ec 100755 --- a/build/unix/prepare-install-package.sh +++ b/build/unix/prepare-install-package.sh @@ -142,15 +142,11 @@ for folder in ${folders[@]}; do cp "$smapiBin/SMAPI.metadata.json" "$bundlePath/smapi-internal/metadata.json" if [ $folder == "linux" ] || [ $folder == "macOS" ]; then cp "$installAssets/unix-launcher.sh" "$bundlePath" - cp "$smapiBin/System.Runtime.Caching.dll" "$bundlePath/smapi-internal" else cp "$installAssets/windows-exe-config.xml" "$bundlePath/StardewModdingAPI.exe.config" fi # copy .NET dependencies - cp "$smapiBin/System.Configuration.ConfigurationManager.dll" "$bundlePath/smapi-internal" - cp "$smapiBin/System.Runtime.Caching.dll" "$bundlePath/smapi-internal" - cp "$smapiBin/System.Security.Permissions.dll" "$bundlePath/smapi-internal" if [ $folder == "windows" ]; then cp "$smapiBin/System.Management.dll" "$bundlePath/smapi-internal" fi -- cgit