From adac125312cc0c66a11e91b9814b104f006d8316 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 9 Jan 2019 22:54:44 -0500 Subject: update mod build package release notes in readme --- docs/mod-build-config.md | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) (limited to 'docs/mod-build-config.md') diff --git a/docs/mod-build-config.md b/docs/mod-build-config.md index 0c1cc10a..a97c3171 100644 --- a/docs/mod-build-config.md +++ b/docs/mod-build-config.md @@ -132,8 +132,6 @@ If you don't want to include a file in the mod folder or release zip: relative path in your mod folder, that file won't be included. ### Non-mod projects -**(upcoming in 2.1)** - You can use the package in non-mod projects too (e.g. unit tests or framework DLLs). You'll need to disable deploying the mod and creating a release zip: @@ -218,10 +216,18 @@ That error means the package couldn't find your game. You can specify the game p _[Game path](#game-path)_ above. ## Release notes -### 2.1 alpha +### 2.2 +* Added support for SMAPI 2.8+ (still compatible with earlier versions). +* Added default game paths for 32-bit Windows. +* Fixed valid manifests marked invalid in some cases. + +### 2.1 * Added support for Stardew Valley 1.3. -* Added support for unit test projects. +* Added support for non-mod projects. * Added C# analyzers to warn about implicit conversions of Netcode fields in Stardew Valley 1.3. +* Added option to ignore files by regex pattern. +* Added reference to new SMAPI DLL. +* Fixed some game paths not detected by NuGet package. ### 2.0.2 * Fixed compatibility issue on Linux. -- cgit